( function () { /** * https://github.com/gkjohnson/collada-exporter-js * * Usage: * const exporter = new ColladaExporter(); * * const data = exporter.parse(mesh); * * Format Definition: * https://www.khronos.org/collada/ */ class ColladaExporter { parse( object, onDone, options = {} ) { options = Object.assign( { version: '1.4.1', author: null, textureDirectory: '', upAxis: 'Y_UP', unitName: null, unitMeter: null }, options ); if ( options.upAxis.match( /^[XYZ]_UP$/ ) === null ) { console.error( 'ColladaExporter: Invalid upAxis: valid values are X_UP, Y_UP or Z_UP.' ); return null; } if ( options.unitName !== null && options.unitMeter === null ) { console.error( 'ColladaExporter: unitMeter needs to be specified if unitName is specified.' ); return null; } if ( options.unitMeter !== null && options.unitName === null ) { console.error( 'ColladaExporter: unitName needs to be specified if unitMeter is specified.' ); return null; } if ( options.textureDirectory !== '' ) { options.textureDirectory = `${options.textureDirectory}/`.replace( /\\/g, '/' ).replace( /\/+/g, '/' ); } const version = options.version; if ( version !== '1.4.1' && version !== '1.5.0' ) { console.warn( `ColladaExporter : Version ${version} not supported for export. Only 1.4.1 and 1.5.0.` ); return null; } // Convert the urdf xml into a well-formatted, indented format function format( urdf ) { const IS_END_TAG = /^<\//; const IS_SELF_CLOSING = /(\?>$)|(\/>$)/; const HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/; const pad = ( ch, num ) => num > 0 ? ch + pad( ch, num - 1 ) : ''; let tagnum = 0; return urdf.match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g ).map( tag => { if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) { tagnum --; } const res = `${pad( ' ', tagnum )}${tag}`; if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) { tagnum ++; } return res; } ).join( '\n' ); } // Convert an image into a png format for saving function base64ToBuffer( str ) { const b = atob( str ); const buf = new Uint8Array( b.length ); for ( let i = 0, l = buf.length; i < l; i ++ ) { buf[ i ] = b.charCodeAt( i ); } return buf; } let canvas, ctx; function imageToData( image, ext ) { canvas = canvas || document.createElement( 'canvas' ); ctx = ctx || canvas.getContext( '2d' ); canvas.width = image.width; canvas.height = image.height; ctx.drawImage( image, 0, 0 ); // Get the base64 encoded data const base64data = canvas.toDataURL( `image/${ext}`, 1 ).replace( /^data:image\/(png|jpg);base64,/, '' ); // Convert to a uint8 array return base64ToBuffer( base64data ); } // gets the attribute array. Generate a new array if the attribute is interleaved const getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ]; const tempColor = new THREE.Color(); function attrBufferToArray( attr, isColor = false ) { if ( isColor ) { // convert the colors to srgb before export // colors are always written as floats const arr = new Float32Array( attr.count * 3 ); for ( let i = 0, l = attr.count; i < l; i ++ ) { tempColor.fromBufferAttribute( attr, i ).convertLinearToSRGB(); arr[ 3 * i + 0 ] = tempColor.r; arr[ 3 * i + 1 ] = tempColor.g; arr[ 3 * i + 2 ] = tempColor.b; } return arr; } else if ( attr.isInterleavedBufferAttribute ) { // use the typed array constructor to save on memory const arr = new attr.array.constructor( attr.count * attr.itemSize ); const size = attr.itemSize; for ( let i = 0, l = attr.count; i < l; i ++ ) { for ( let j = 0; j < size; j ++ ) { arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i ); } } return arr; } else { return attr.array; } } // Returns an array of the same type starting at the `st` index, // and `ct` length function subArray( arr, st, ct ) { if ( Array.isArray( arr ) ) return arr.slice( st, st + ct ); else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct ); } // Returns the string for a geometry's attribute function getAttribute( attr, name, params, type, isColor = false ) { const array = attrBufferToArray( attr, isColor ); const res = `<source id="${name}">` + `<float_array id="${name}-array" count="${array.length}">` + array.join( ' ' ) + '</float_array>' + '<technique_common>' + `<accessor source="#${name}-array" count="${Math.floor( array.length / attr.itemSize )}" stride="${attr.itemSize}">` + params.map( n => `<param name="${n}" type="${type}" />` ).join( '' ) + '</accessor>' + '</technique_common>' + '</source>'; return res; } // Returns the string for a node's transform information let transMat; function getTransform( o ) { // ensure the object's matrix is up to date // before saving the transform o.updateMatrix(); transMat = transMat || new THREE.Matrix4(); transMat.copy( o.matrix ); transMat.transpose(); return `<matrix>${transMat.toArray().join( ' ' )}</matrix>`; } // Process the given piece of geometry into the geometry library // Returns the mesh id function processGeometry( bufferGeometry ) { let info = geometryInfo.get( bufferGeometry ); if ( ! info ) { const meshid = `Mesh${libraryGeometries.length + 1}`; const indexCount = bufferGeometry.index ? bufferGeometry.index.count * bufferGeometry.index.itemSize : bufferGeometry.attributes.position.count; const groups = bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ? bufferGeometry.groups : [ { start: 0, count: indexCount, materialIndex: 0 } ]; const gname = bufferGeometry.name ? ` name="${bufferGeometry.name}"` : ''; let gnode = `<geometry id="${meshid}"${gname}><mesh>`; // define the geometry node and the vertices for the geometry const posName = `${meshid}-position`; const vertName = `${meshid}-vertices`; gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' ); gnode += `<vertices id="${vertName}"><input semantic="POSITION" source="#${posName}" /></vertices>`; // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and // can therefore share the same triangle indices. However, MeshLab seems to have trouble opening // models with attributes that share an offset. // MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/ // serialize normals let triangleInputs = `<input semantic="VERTEX" source="#${vertName}" offset="0" />`; if ( 'normal' in bufferGeometry.attributes ) { const normName = `${meshid}-normal`; gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' ); triangleInputs += `<input semantic="NORMAL" source="#${normName}" offset="0" />`; } // serialize uvs if ( 'uv' in bufferGeometry.attributes ) { const uvName = `${meshid}-texcoord`; gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' ); triangleInputs += `<input semantic="TEXCOORD" source="#${uvName}" offset="0" set="0" />`; } // serialize lightmap uvs if ( 'uv2' in bufferGeometry.attributes ) { const uvName = `${meshid}-texcoord2`; gnode += getAttribute( bufferGeometry.attributes.uv2, uvName, [ 'S', 'T' ], 'float' ); triangleInputs += `<input semantic="TEXCOORD" source="#${uvName}" offset="0" set="1" />`; } // serialize colors if ( 'color' in bufferGeometry.attributes ) { // colors are always written as floats const colName = `${meshid}-color`; gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'R', 'G', 'B' ], 'float', true ); triangleInputs += `<input semantic="COLOR" source="#${colName}" offset="0" />`; } let indexArray = null; if ( bufferGeometry.index ) { indexArray = attrBufferToArray( bufferGeometry.index ); } else { indexArray = new Array( indexCount ); for ( let i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i; } for ( let i = 0, l = groups.length; i < l; i ++ ) { const group = groups[ i ]; const subarr = subArray( indexArray, group.start, group.count ); const polycount = subarr.length / 3; gnode += `<triangles material="MESH_MATERIAL_${group.materialIndex}" count="${polycount}">`; gnode += triangleInputs; gnode += `<p>${subarr.join( ' ' )}</p>`; gnode += '</triangles>'; } gnode += '</mesh></geometry>'; libraryGeometries.push( gnode ); info = { meshid: meshid, bufferGeometry: bufferGeometry }; geometryInfo.set( bufferGeometry, info ); } return info; } // Process the given texture into the image library // Returns the image library function processTexture( tex ) { let texid = imageMap.get( tex ); if ( texid == null ) { texid = `image-${libraryImages.length + 1}`; const ext = 'png'; const name = tex.name || texid; let imageNode = `<image id="${texid}" name="${name}">`; if ( version === '1.5.0' ) { imageNode += `<init_from><ref>${options.textureDirectory}${name}.${ext}</ref></init_from>`; } else { // version image node 1.4.1 imageNode += `<init_from>${options.textureDirectory}${name}.${ext}</init_from>`; } imageNode += '</image>'; libraryImages.push( imageNode ); imageMap.set( tex, texid ); textures.push( { directory: options.textureDirectory, name, ext, data: imageToData( tex.image, ext ), original: tex } ); } return texid; } // Process the given material into the material and effect libraries // Returns the material id function processMaterial( m ) { let matid = materialMap.get( m ); if ( matid == null ) { matid = `Mat${libraryEffects.length + 1}`; let type = 'phong'; if ( m.isMeshLambertMaterial === true ) { type = 'lambert'; } else if ( m.isMeshBasicMaterial === true ) { type = 'constant'; if ( m.map !== null ) { // The Collada spec does not support diffuse texture maps with the // constant shader type. // mrdoob/three.js#15469 console.warn( 'ColladaExporter: Texture maps not supported with THREE.MeshBasicMaterial.' ); } } const emissive = m.emissive ? m.emissive : new THREE.Color( 0, 0, 0 ); const diffuse = m.color ? m.color : new THREE.Color( 0, 0, 0 ); const specular = m.specular ? m.specular : new THREE.Color( 1, 1, 1 ); const shininess = m.shininess || 0; const reflectivity = m.reflectivity || 0; emissive.convertLinearToSRGB(); specular.convertLinearToSRGB(); diffuse.convertLinearToSRGB(); // Do not export and alpha map for the reasons mentioned in issue (#13792) // in three.js alpha maps are black and white, but collada expects the alpha // channel to specify the transparency let transparencyNode = ''; if ( m.transparent === true ) { transparencyNode += '<transparent>' + ( m.map ? '<texture texture="diffuse-sampler"></texture>' : '<float>1</float>' ) + '</transparent>'; if ( m.opacity < 1 ) { transparencyNode += `<transparency><float>${m.opacity}</float></transparency>`; } } const techniqueNode = `<technique sid="common"><${type}>` + '<emission>' + ( m.emissiveMap ? '<texture texture="emissive-sampler" texcoord="TEXCOORD" />' : `<color sid="emission">${emissive.r} ${emissive.g} ${emissive.b} 1</color>` ) + '</emission>' + ( type !== 'constant' ? '<diffuse>' + ( m.map ? '<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' : `<color sid="diffuse">${diffuse.r} ${diffuse.g} ${diffuse.b} 1</color>` ) + '</diffuse>' : '' ) + ( type !== 'constant' ? '<bump>' + ( m.normalMap ? '<texture texture="bump-sampler" texcoord="TEXCOORD" />' : '' ) + '</bump>' : '' ) + ( type === 'phong' ? `<specular><color sid="specular">${specular.r} ${specular.g} ${specular.b} 1</color></specular>` + '<shininess>' + ( m.specularMap ? '<texture texture="specular-sampler" texcoord="TEXCOORD" />' : `<float sid="shininess">${shininess}</float>` ) + '</shininess>' : '' ) + `<reflective><color>${diffuse.r} ${diffuse.g} ${diffuse.b} 1</color></reflective>` + `<reflectivity><float>${reflectivity}</float></reflectivity>` + transparencyNode + `</${type}></technique>`; const effectnode = `<effect id="${matid}-effect">` + '<profile_COMMON>' + ( m.map ? '<newparam sid="diffuse-surface"><surface type="2D">' + `<init_from>${processTexture( m.map )}</init_from>` + '</surface></newparam>' + '<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' : '' ) + ( m.specularMap ? '<newparam sid="specular-surface"><surface type="2D">' + `<init_from>${processTexture( m.specularMap )}</init_from>` + '</surface></newparam>' + '<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' : '' ) + ( m.emissiveMap ? '<newparam sid="emissive-surface"><surface type="2D">' + `<init_from>${processTexture( m.emissiveMap )}</init_from>` + '</surface></newparam>' + '<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' : '' ) + ( m.normalMap ? '<newparam sid="bump-surface"><surface type="2D">' + `<init_from>${processTexture( m.normalMap )}</init_from>` + '</surface></newparam>' + '<newparam sid="bump-sampler"><sampler2D><source>bump-surface</source></sampler2D></newparam>' : '' ) + techniqueNode + ( m.side === THREE.DoubleSide ? '<extra><technique profile="THREEJS"><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>' : '' ) + '</profile_COMMON>' + '</effect>'; const materialName = m.name ? ` name="${m.name}"` : ''; const materialNode = `<material id="${matid}"${materialName}><instance_effect url="#${matid}-effect" /></material>`; libraryMaterials.push( materialNode ); libraryEffects.push( effectnode ); materialMap.set( m, matid ); } return matid; } // Recursively process the object into a scene function processObject( o ) { let node = `<node name="${o.name}">`; node += getTransform( o ); if ( o.isMesh === true && o.geometry !== null ) { // function returns the id associated with the mesh and a "BufferGeometry" version // of the geometry in case it's not a geometry. const geomInfo = processGeometry( o.geometry ); const meshid = geomInfo.meshid; const geometry = geomInfo.bufferGeometry; // ids of the materials to bind to the geometry let matids = null; let matidsArray; // get a list of materials to bind to the sub groups of the geometry. // If the amount of subgroups is greater than the materials, than reuse // the materials. const mat = o.material || new THREE.MeshBasicMaterial(); const materials = Array.isArray( mat ) ? mat : [ mat ]; if ( geometry.groups.length > materials.length ) { matidsArray = new Array( geometry.groups.length ); } else { matidsArray = new Array( materials.length ); } matids = matidsArray.fill().map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) ); node += `<instance_geometry url="#${meshid}">` + ( matids.length > 0 ? '<bind_material><technique_common>' + matids.map( ( id, i ) => `<instance_material symbol="MESH_MATERIAL_${i}" target="#${id}" >` + '<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' + '</instance_material>' ).join( '' ) + '</technique_common></bind_material>' : '' ) + '</instance_geometry>'; } o.children.forEach( c => node += processObject( c ) ); node += '</node>'; return node; } const geometryInfo = new WeakMap(); const materialMap = new WeakMap(); const imageMap = new WeakMap(); const textures = []; const libraryImages = []; const libraryGeometries = []; const libraryEffects = []; const libraryMaterials = []; const libraryVisualScenes = processObject( object ); const specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/'; let dae = '<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' + `<COLLADA xmlns="${specLink}" version="${version}">` + '<asset>' + ( '<contributor>' + '<authoring_tool>three.js Collada Exporter</authoring_tool>' + ( options.author !== null ? `<author>${options.author}</author>` : '' ) + '</contributor>' + `<created>${new Date().toISOString()}</created>` + `<modified>${new Date().toISOString()}</modified>` + ( options.unitName !== null ? `<unit name="${options.unitName}" meter="${options.unitMeter}" />` : '' ) + `<up_axis>${options.upAxis}</up_axis>` ) + '</asset>'; dae += `<library_images>${libraryImages.join( '' )}</library_images>`; dae += `<library_effects>${libraryEffects.join( '' )}</library_effects>`; dae += `<library_materials>${libraryMaterials.join( '' )}</library_materials>`; dae += `<library_geometries>${libraryGeometries.join( '' )}</library_geometries>`; dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${libraryVisualScenes}</visual_scene></library_visual_scenes>`; dae += '<scene><instance_visual_scene url="#Scene"/></scene>'; dae += '</COLLADA>'; const res = { data: format( dae ), textures }; if ( typeof onDone === 'function' ) { requestAnimationFrame( () => onDone( res ) ); } return res; } } THREE.ColladaExporter = ColladaExporter; } )();