( function () { /** * Gamma Correction Shader * http://en.wikipedia.org/wiki/gamma_correction */ const GammaCorrectionShader = { uniforms: { 'tDiffuse': { value: null } }, vertexShader: /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */ ` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vUv ); gl_FragColor = LinearTosRGB( tex ); }` }; THREE.GammaCorrectionShader = GammaCorrectionShader; } )();