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HuangJiPC / public / static / three / examples / js / loaders / KTXLoader.js
@zhangdeliang zhangdeliang on 21 Jun 6 KB update
( function () {

	/**
 * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
 * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
 *
 * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Misc/khronosTextureContainer.ts
 */

	class KTXLoader extends THREE.CompressedTextureLoader {

		constructor( manager ) {

			super( manager );

		}

		parse( buffer, loadMipmaps ) {

			const ktx = new KhronosTextureContainer( buffer, 1 );
			return {
				mipmaps: ktx.mipmaps( loadMipmaps ),
				width: ktx.pixelWidth,
				height: ktx.pixelHeight,
				format: ktx.glInternalFormat,
				isCubemap: ktx.numberOfFaces === 6,
				mipmapCount: ktx.numberOfMipmapLevels
			};

		}

	}

	const HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)
	// load types

	const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
	//const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
	//const TEX_2D = 2; // uses a gl.texImage2D()
	//const TEX_3D = 3; // uses a gl.texImage3D()

	class KhronosTextureContainer {

		/**
   * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
   * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
   * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
   * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
   */
		constructor( arrayBuffer, facesExpected
			/*, threeDExpected, textureArrayExpected */
		) {

			this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
			// '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
			// 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A

			const identifier = new Uint8Array( this.arrayBuffer, 0, 12 );

			if ( identifier[ 0 ] !== 0xAB || identifier[ 1 ] !== 0x4B || identifier[ 2 ] !== 0x54 || identifier[ 3 ] !== 0x58 || identifier[ 4 ] !== 0x20 || identifier[ 5 ] !== 0x31 || identifier[ 6 ] !== 0x31 || identifier[ 7 ] !== 0xBB || identifier[ 8 ] !== 0x0D || identifier[ 9 ] !== 0x0A || identifier[ 10 ] !== 0x1A || identifier[ 11 ] !== 0x0A ) {

				console.error( 'texture missing KTX identifier' );
				return;

			} // load the reset of the header in native 32 bit uint


			const dataSize = Uint32Array.BYTES_PER_ELEMENT;
			const headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize );
			const endianness = headerDataView.getUint32( 0, true );
			const littleEndian = endianness === 0x04030201;
			this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures

			this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures

			this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures

			this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)

			this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)

			this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)

			this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)

			this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)

			this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays

			this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6

			this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures

			this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data
			// Make sure we have a compressed type.  Not only reduces work, but probably better to let dev know they are not compressing.

			if ( this.glType !== 0 ) {

				console.warn( 'only compressed formats currently supported' );
				return;

			} else {

				// value of zero is an indication to generate mipmaps @ runtime.  Not usually allowed for compressed, so disregard.
				this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels );

			}

			if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) {

				console.warn( 'only 2D textures currently supported' );
				return;

			}

			if ( this.numberOfArrayElements !== 0 ) {

				console.warn( 'texture arrays not currently supported' );
				return;

			}

			if ( this.numberOfFaces !== facesExpected ) {

				console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces );
				return;

			} // we now have a completely validated file, so could use existence of loadType as success
			// would need to make this more elaborate & adjust checks above to support more than one load type


			this.loadType = COMPRESSED_2D;

		}

		mipmaps( loadMipmaps ) {

			const mipmaps = []; // initialize width & height for level 1

			let dataOffset = HEADER_LEN + this.bytesOfKeyValueData;
			let width = this.pixelWidth;
			let height = this.pixelHeight;
			const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;

			for ( let level = 0; level < mipmapCount; level ++ ) {

				const imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps

				dataOffset += 4; // size of the image + 4 for the imageSize field

				for ( let face = 0; face < this.numberOfFaces; face ++ ) {

					const byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize );
					mipmaps.push( {
						'data': byteArray,
						'width': width,
						'height': height
					} );
					dataOffset += imageSize;
					dataOffset += 3 - ( imageSize + 3 ) % 4; // add padding for odd sized image

				}

				width = Math.max( 1.0, width * 0.5 );
				height = Math.max( 1.0, height * 0.5 );

			}

			return mipmaps;

		}

	}

	THREE.KTXLoader = KTXLoader;

} )();