import { WebGLRenderTarget } from './WebGLRenderTarget.js'; import { Data3DTexture } from '../textures/Data3DTexture.js'; class WebGL3DRenderTarget extends WebGLRenderTarget { constructor( width, height, depth ) { super( width, height ); this.isWebGL3DRenderTarget = true; this.depth = depth; this.texture = new Data3DTexture( null, width, height, depth ); this.texture.isRenderTargetTexture = true; } } export { WebGL3DRenderTarget };