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HuangJiPC / public / static / three / examples / js / helpers / RectAreaLightHelper.js
@zhangdeliang zhangdeliang on 21 Jun 2 KB update
( function () {

	/**
 *  This helper must be added as a child of the light
 */

	class RectAreaLightHelper extends THREE.Line {

		constructor( light, color ) {

			const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
			const geometry = new THREE.BufferGeometry();
			geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
			geometry.computeBoundingSphere();
			const material = new THREE.LineBasicMaterial( {
				fog: false
			} );
			super( geometry, material );
			this.light = light;
			this.color = color; // optional hardwired color for the helper

			this.type = 'RectAreaLightHelper'; //

			const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
			const geometry2 = new THREE.BufferGeometry();
			geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( positions2, 3 ) );
			geometry2.computeBoundingSphere();
			this.add( new THREE.Mesh( geometry2, new THREE.MeshBasicMaterial( {
				side: THREE.BackSide,
				fog: false
			} ) ) );

		}

		updateMatrixWorld() {

			this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );

			if ( this.color !== undefined ) {

				this.material.color.set( this.color );
				this.children[ 0 ].material.color.set( this.color );

			} else {

				this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); // prevent hue shift

				const c = this.material.color;
				const max = Math.max( c.r, c.g, c.b );
				if ( max > 1 ) c.multiplyScalar( 1 / max );
				this.children[ 0 ].material.color.copy( this.material.color );

			} // ignore world scale on light


			this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
			this.children[ 0 ].matrixWorld.copy( this.matrixWorld );

		}

		dispose() {

			this.geometry.dispose();
			this.material.dispose();
			this.children[ 0 ].geometry.dispose();
			this.children[ 0 ].material.dispose();

		}

	}

	THREE.RectAreaLightHelper = RectAreaLightHelper;

} )();