import { CompressedTexture, Loader, LoadingManager, WebGLRenderer } from '../../../src/Three'; export class BasisTextureLoader extends Loader { constructor( manager?: LoadingManager ); transcoderBinary: ArrayBuffer | null; transcoderPath: string; transcoderPending: Promise<void> | null; workerConfig: { format: number; astcSupported: boolean; etcSupported: boolean; dxtSupported: boolean; pvrtcSupported: boolean; } workerLimit: number; workerNextTaskID: number; workerPool: object[]; workerSourceURL: string; detectSupport( renderer: WebGLRenderer ): this; dispose(): void; load( url: string, onLoad: ( texture: CompressedTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; setTranscoderPath( path: string ): this; setWorkerLimit( workerLimit: number ): this; }