import { LoadingManager, CompressedTextureLoader, PixelFormat, CompressedPixelFormat } from '../../../src/Three'; export interface DDS { mipmaps: object[]; width: number; height: number; format: PixelFormat | CompressedPixelFormat; mipmapCount: number; isCubemap: boolean; } export class DDSLoader extends CompressedTextureLoader { constructor( manager?: LoadingManager ); parse( buffer: ArrayBuffer, loadMipmaps: boolean ) : DDS; }