import { LoadingManager, CompressedTextureLoader, CompressedPixelFormat } from '../../../src/Three'; export interface PVR { mipmaps: object[]; width: number; height: number; format: CompressedPixelFormat; mipmapCount: number; isCubemap: boolean; } export class PVRLoader extends CompressedTextureLoader { constructor( manager?: LoadingManager ); parse( buffer: ArrayBuffer, loadMipmaps: boolean ): PVR; }