import { BufferAttribute, BufferGeometry, FileLoader, Group, Loader, Mesh, MeshStandardMaterial, TextureLoader } from 'three'; import * as fflate from '../libs/fflate.module.js'; class USDZLoader extends Loader { constructor( manager ) { super( manager ); } load( url, onLoad, onProgress, onError ) { const scope = this; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( scope.requestHeader ); loader.setWithCredentials( scope.withCredentials ); loader.load( url, function ( text ) { try { onLoad( scope.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } parse( buffer ) { function createImages( zip ) { const data = {}; const loader = new FileLoader(); loader.setResponseType( 'arraybuffer' ); for ( const filename in zip ) { if ( filename.endsWith( 'png' ) ) { const blob = new Blob( [ zip[ filename ] ], { type: { type: 'image/png' } } ); data[ filename ] = URL.createObjectURL( blob ); } } return data; } function findUSD( zip ) { for ( const filename in zip ) { if ( filename.endsWith( 'usda' ) ) { return zip[ filename ]; } } } const zip = fflate.unzipSync( new Uint8Array( buffer ) ); // eslint-disable-line no-undef // console.log( zip ); const images = createImages( zip ); const file = findUSD( zip ); if ( file === undefined ) { console.warn( 'THREE.USDZLoader: No usda file found.' ); return {}; } // Parse file const text = fflate.strFromU8( file ); const lines = text.split( '\n' ); const length = lines.length; const data = {}; let current = 0; let string = null; let target = data; const stack = [ data ]; // debugger; function parseNextLine() { const line = lines[ current ]; // console.log( line ); if ( line.includes( '=' ) ) { const assignment = line.split( '=' ); const lhs = assignment[ 0 ].trim(); const rhs = assignment[ 1 ].trim(); if ( rhs.endsWith( '{' ) ) { const group = {}; stack.push( group ); target[ lhs ] = group; target = group; } else { target[ lhs ] = rhs; } } else if ( line.endsWith( '{' ) ) { const group = target[ string ] || {}; stack.push( group ); target[ string ] = group; target = group; } else if ( line.endsWith( '}' ) ) { stack.pop(); if ( stack.length === 0 ) return; target = stack[ stack.length - 1 ]; } else if ( line.endsWith( '(' ) ) { const meta = {}; stack.push( meta ); string = line.split( '(' )[ 0 ].trim() || string; target[ string ] = meta; target = meta; } else if ( line.endsWith( ')' ) ) { stack.pop(); target = stack[ stack.length - 1 ]; } else { string = line.trim(); } current ++; if ( current < length ) { parseNextLine(); } } parseNextLine(); // Build scene function findGeometry( data ) { for ( const name in data ) { const object = data[ name ]; if ( name.startsWith( 'def Mesh' ) ) { // Move st indices to Mesh if ( data[ 'int[] primvars:st:indices' ] ) { object[ 'int[] primvars:st:indices' ] = data[ 'int[] primvars:st:indices' ]; } return object; } if ( typeof object === 'object' ) { const geometry = findGeometry( object ); if ( geometry ) return geometry; } } } function buildGeometry( data ) { const geometry = new BufferGeometry(); const positions = JSON.parse( data[ 'point3f[] points' ].replace( /[()]*/g, '' ) ); const attribute = new BufferAttribute( new Float32Array( positions ), 3 ); if ( data[ 'int[] faceVertexIndices' ] ) { const indices = JSON.parse( data[ 'int[] faceVertexIndices' ] ); geometry.setAttribute( 'position', toFlatBufferAttribute( attribute, indices ) ); } else { geometry.setAttribute( 'position', attribute ); } if ( data[ 'texCoord2f[] primvars:st' ] ) { const uvs = JSON.parse( data[ 'texCoord2f[] primvars:st' ].replace( /[()]*/g, '' ) ); const attribute = new BufferAttribute( new Float32Array( uvs ), 2 ); if ( data[ 'int[] primvars:st:indices' ] ) { const indices = JSON.parse( data[ 'int[] primvars:st:indices' ] ); geometry.setAttribute( 'uv', toFlatBufferAttribute( attribute, indices ) ); } else { geometry.setAttribute( 'uv', attribute ); } } geometry.computeVertexNormals(); return geometry; } function toFlatBufferAttribute( attribute, indices ) { const array = attribute.array; const itemSize = attribute.itemSize; const array2 = new array.constructor( indices.length * itemSize ); let index = 0, index2 = 0; for ( let i = 0, l = indices.length; i < l; i ++ ) { index = indices[ i ] * itemSize; for ( let j = 0; j < itemSize; j ++ ) { array2[ index2 ++ ] = array[ index ++ ]; } } return new BufferAttribute( array2, itemSize ); } function findMaterial( data ) { for ( const name in data ) { const object = data[ name ]; if ( name.startsWith( 'def Material' ) ) { return object; } if ( typeof object === 'object' ) { const material = findMaterial( object ); if ( material ) return material; } } } function buildMaterial( data ) { const material = new MeshStandardMaterial(); // console.log( data ); if ( data[ 'def Shader "diffuseColor_texture"' ] ) { const texture = data[ 'def Shader "diffuseColor_texture"' ]; const file = texture[ 'asset inputs:file' ].replace( /@*/g, '' ); material.map = new TextureLoader().load( images[ file ] ); } if ( data[ 'def Shader "normal_texture"' ] ) { const texture = data[ 'def Shader "normal_texture"' ]; const file = texture[ 'asset inputs:file' ].replace( /@*/g, '' ); material.normalMap = new TextureLoader().load( images[ file ] ); } return material; } function buildMesh( data ) { const geometry = buildGeometry( findGeometry( data ) ); const material = buildMaterial( findMaterial( data ) ); const mesh = new Mesh( geometry, material ); return mesh; } // console.log( data ); const group = new Group(); for ( const name in data ) { if ( name.startsWith( 'def Xform' ) ) { const mesh = buildMesh( data[ name ] ); group.add( mesh ); } } // console.log( group ); return group; } } export { USDZLoader };