/** * @author WestLangley / http://github.com/WestLangley * @author thezwap / http://github.com/thezwap */ var MathUtils = { setQuaternionFromProperEuler: function ( q, a, b, c, order ) { // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles // rotations are applied to the axes in the order specified by 'order' // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' // angles are in radians var cos = Math.cos; var sin = Math.sin; var c2 = cos( b / 2 ); var s2 = sin( b / 2 ); var c13 = cos( ( a + c ) / 2 ); var s13 = sin( ( a + c ) / 2 ); var c1_3 = cos( ( a - c ) / 2 ); var s1_3 = sin( ( a - c ) / 2 ); var c3_1 = cos( ( c - a ) / 2 ); var s3_1 = sin( ( c - a ) / 2 ); if ( order === 'XYX' ) { q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); } else if ( order === 'YZY' ) { q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); } else if ( order === 'ZXZ' ) { q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); } else if ( order === 'XZX' ) { q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); } else if ( order === 'YXY' ) { q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); } else if ( order === 'ZYZ' ) { q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); } else { console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.' ); } } }; export { MathUtils };