Newer
Older
HuangJiPC / public / static / three / src / renderers / webgl / WebGLCubeUVMaps.js
@zhangdeliang zhangdeliang on 21 Jun 2 KB update
import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from '../../constants.js';
import { PMREMGenerator } from '../../extras/PMREMGenerator.js';

function WebGLCubeUVMaps( renderer ) {

	let cubeUVmaps = new WeakMap();

	let pmremGenerator = null;

	function get( texture ) {

		if ( texture && texture.isTexture ) {

			const mapping = texture.mapping;

			const isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );
			const isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );

			// equirect/cube map to cubeUV conversion

			if ( isEquirectMap || isCubeMap ) {

				if ( texture.isRenderTargetTexture && texture.needsPMREMUpdate === true ) {

					texture.needsPMREMUpdate = false;

					let renderTarget = cubeUVmaps.get( texture );

					if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );

					renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget );
					cubeUVmaps.set( texture, renderTarget );

					return renderTarget.texture;

				} else {

					if ( cubeUVmaps.has( texture ) ) {

						return cubeUVmaps.get( texture ).texture;

					} else {

						const image = texture.image;

						if ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {

							if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );

							const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );
							cubeUVmaps.set( texture, renderTarget );

							texture.addEventListener( 'dispose', onTextureDispose );

							return renderTarget.texture;

						} else {

							// image not yet ready. try the conversion next frame

							return null;

						}

					}

				}

			}

		}

		return texture;

	}

	function isCubeTextureComplete( image ) {

		let count = 0;
		const length = 6;

		for ( let i = 0; i < length; i ++ ) {

			if ( image[ i ] !== undefined ) count ++;

		}

		return count === length;


	}

	function onTextureDispose( event ) {

		const texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		const cubemapUV = cubeUVmaps.get( texture );

		if ( cubemapUV !== undefined ) {

			cubeUVmaps.delete( texture );
			cubemapUV.dispose();

		}

	}

	function dispose() {

		cubeUVmaps = new WeakMap();

		if ( pmremGenerator !== null ) {

			pmremGenerator.dispose();
			pmremGenerator = null;

		}

	}

	return {
		get: get,
		dispose: dispose
	};

}

export { WebGLCubeUVMaps };