Newer
Older
HuangJiPC / public / static / three / examples / js / shaders / TriangleBlurShader.js
@zhangdeliang zhangdeliang on 21 Jun 1 KB update
( function () {

	/**
 * Triangle blur shader
 * based on glfx.js triangle blur shader
 * https://github.com/evanw/glfx.js
 *
 * A basic blur filter, which convolves the image with a
 * pyramid filter. The pyramid filter is separable and is applied as two
 * perpendicular triangle filters.
 */

	const TriangleBlurShader = {
		uniforms: {
			'texture': {
				value: null
			},
			'delta': {
				value: new THREE.Vector2( 1, 1 )
			}
		},
		vertexShader:
  /* glsl */
  `

		varying vec2 vUv;

		void main() {

			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

		}`,
		fragmentShader:
  /* glsl */
  `

		#include <common>

		#define ITERATIONS 10.0

		uniform sampler2D texture;
		uniform vec2 delta;

		varying vec2 vUv;

		void main() {

			vec4 color = vec4( 0.0 );

			float total = 0.0;

		// randomize the lookup values to hide the fixed number of samples

			float offset = rand( vUv );

			for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {

				float percent = ( t + offset - 0.5 ) / ITERATIONS;
				float weight = 1.0 - abs( percent );

				color += texture2D( texture, vUv + delta * percent ) * weight;
				total += weight;

			}

			gl_FragColor = color / total;

		}`
	};

	THREE.TriangleBlurShader = TriangleBlurShader;

} )();