import { EdgesGeometry, InstancedBufferGeometry, LineSegments, Matrix4, Mesh, WireframeGeometry } from '../../../src/Three'; export class LineSegmentsGeometry extends InstancedBufferGeometry { constructor(); isLineSegmentsGeometry: boolean; applyMatrix( matrix: Matrix4 ): this; computeBoundingBox(): void; computeBoundingSphere(): void; fromEdgesGeometry( geometry: WireframeGeometry ): this; fromLineSegements( lineSegments: LineSegments ): this; fromMesh( mesh: Mesh ): this; fromWireframeGeometry( geometry: EdgesGeometry ): this; setColors( array: number[] | Float32Array ): this; setPositions( array: number[] | Float32Array ): this; }