/* * three.js NRRD file loader */ import { FileLoader, Loader, Matrix4, Vector3 } from "../../../build/three.module.js"; import { Zlib } from "../libs/gunzip.module.min.js"; import { Volume } from "../misc/Volume.js"; var NRRDLoader = function ( manager ) { Loader.call( this, manager ); }; NRRDLoader.prototype = Object.assign( Object.create( Loader.prototype ), { constructor: NRRDLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( data ) { onLoad( scope.parse( data ) ); }, onProgress, onError ); }, parse: function ( data ) { // this parser is largely inspired from the XTK NRRD parser : https://github.com/xtk/X var _data = data; var _dataPointer = 0; var _nativeLittleEndian = new Int8Array( new Int16Array( [ 1 ] ).buffer )[ 0 ] > 0; var _littleEndian = true; var headerObject = {}; function scan( type, chunks ) { if ( chunks === undefined || chunks === null ) { chunks = 1; } var _chunkSize = 1; var _array_type = Uint8Array; switch ( type ) { // 1 byte data types case 'uchar': break; case 'schar': _array_type = Int8Array; break; // 2 byte data types case 'ushort': _array_type = Uint16Array; _chunkSize = 2; break; case 'sshort': _array_type = Int16Array; _chunkSize = 2; break; // 4 byte data types case 'uint': _array_type = Uint32Array; _chunkSize = 4; break; case 'sint': _array_type = Int32Array; _chunkSize = 4; break; case 'float': _array_type = Float32Array; _chunkSize = 4; break; case 'complex': _array_type = Float64Array; _chunkSize = 8; break; case 'double': _array_type = Float64Array; _chunkSize = 8; break; } // increase the data pointer in-place var _bytes = new _array_type( _data.slice( _dataPointer, _dataPointer += chunks * _chunkSize ) ); // if required, flip the endianness of the bytes if ( _nativeLittleEndian != _littleEndian ) { // we need to flip here since the format doesn't match the native endianness _bytes = flipEndianness( _bytes, _chunkSize ); } if ( chunks == 1 ) { // if only one chunk was requested, just return one value return _bytes[ 0 ]; } // return the byte array return _bytes; } //Flips typed array endianness in-place. Based on https://github.com/kig/DataStream.js/blob/master/DataStream.js. function flipEndianness( array, chunkSize ) { var u8 = new Uint8Array( array.buffer, array.byteOffset, array.byteLength ); for ( var i = 0; i < array.byteLength; i += chunkSize ) { for ( var j = i + chunkSize - 1, k = i; j > k; j --, k ++ ) { var tmp = u8[ k ]; u8[ k ] = u8[ j ]; u8[ j ] = tmp; } } return array; } //parse the header function parseHeader( header ) { var data, field, fn, i, l, lines, m, _i, _len; lines = header.split( /\r?\n/ ); for ( _i = 0, _len = lines.length; _i < _len; _i ++ ) { l = lines[ _i ]; if ( l.match( /NRRD\d+/ ) ) { headerObject.isNrrd = true; } else if ( l.match( /^#/ ) ) { } else if ( m = l.match( /(.*):(.*)/ ) ) { field = m[ 1 ].trim(); data = m[ 2 ].trim(); fn = NRRDLoader.prototype.fieldFunctions[ field ]; if ( fn ) { fn.call( headerObject, data ); } else { headerObject[ field ] = data; } } } if ( ! headerObject.isNrrd ) { throw new Error( 'Not an NRRD file' ); } if ( headerObject.encoding === 'bz2' || headerObject.encoding === 'bzip2' ) { throw new Error( 'Bzip is not supported' ); } if ( ! headerObject.vectors ) { //if no space direction is set, let's use the identity headerObject.vectors = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ]; //apply spacing if defined if ( headerObject.spacings ) { for ( i = 0; i <= 2; i ++ ) { if ( ! isNaN( headerObject.spacings[ i ] ) ) { headerObject.vectors[ i ].multiplyScalar( headerObject.spacings[ i ] ); } } } } } //parse the data when registred as one of this type : 'text', 'ascii', 'txt' function parseDataAsText( data, start, end ) { var number = ''; start = start || 0; end = end || data.length; var value; //length of the result is the product of the sizes var lengthOfTheResult = headerObject.sizes.reduce( function ( previous, current ) { return previous * current; }, 1 ); var base = 10; if ( headerObject.encoding === 'hex' ) { base = 16; } var result = new headerObject.__array( lengthOfTheResult ); var resultIndex = 0; var parsingFunction = parseInt; if ( headerObject.__array === Float32Array || headerObject.__array === Float64Array ) { parsingFunction = parseFloat; } for ( var i = start; i < end; i ++ ) { value = data[ i ]; //if value is not a space if ( ( value < 9 || value > 13 ) && value !== 32 ) { number += String.fromCharCode( value ); } else { if ( number !== '' ) { result[ resultIndex ] = parsingFunction( number, base ); resultIndex ++; } number = ''; } } if ( number !== '' ) { result[ resultIndex ] = parsingFunction( number, base ); resultIndex ++; } return result; } var _bytes = scan( 'uchar', data.byteLength ); var _length = _bytes.length; var _header = null; var _data_start = 0; var i; for ( i = 1; i < _length; i ++ ) { if ( _bytes[ i - 1 ] == 10 && _bytes[ i ] == 10 ) { // we found two line breaks in a row // now we know what the header is _header = this.parseChars( _bytes, 0, i - 2 ); // this is were the data starts _data_start = i + 1; break; } } // parse the header parseHeader( _header ); var _data = _bytes.subarray( _data_start ); // the data without header if ( headerObject.encoding === 'gzip' || headerObject.encoding === 'gz' ) { // we need to decompress the datastream // here we start the unzipping and get a typed Uint8Array back var inflate = new Zlib.Gunzip( new Uint8Array( _data ) ); // eslint-disable-line no-undef _data = inflate.decompress(); } else if ( headerObject.encoding === 'ascii' || headerObject.encoding === 'text' || headerObject.encoding === 'txt' || headerObject.encoding === 'hex' ) { _data = parseDataAsText( _data ); } else if ( headerObject.encoding === 'raw' ) { //we need to copy the array to create a new array buffer, else we retrieve the original arraybuffer with the header var _copy = new Uint8Array( _data.length ); for ( var i = 0; i < _data.length; i ++ ) { _copy[ i ] = _data[ i ]; } _data = _copy; } // .. let's use the underlying array buffer _data = _data.buffer; var volume = new Volume(); volume.header = headerObject; // // parse the (unzipped) data to a datastream of the correct type // volume.data = new headerObject.__array( _data ); // get the min and max intensities var min_max = volume.computeMinMax(); var min = min_max[ 0 ]; var max = min_max[ 1 ]; // attach the scalar range to the volume volume.windowLow = min; volume.windowHigh = max; // get the image dimensions volume.dimensions = [ headerObject.sizes[ 0 ], headerObject.sizes[ 1 ], headerObject.sizes[ 2 ] ]; volume.xLength = volume.dimensions[ 0 ]; volume.yLength = volume.dimensions[ 1 ]; volume.zLength = volume.dimensions[ 2 ]; // spacing var spacingX = ( new Vector3( headerObject.vectors[ 0 ][ 0 ], headerObject.vectors[ 0 ][ 1 ], headerObject.vectors[ 0 ][ 2 ] ) ).length(); var spacingY = ( new Vector3( headerObject.vectors[ 1 ][ 0 ], headerObject.vectors[ 1 ][ 1 ], headerObject.vectors[ 1 ][ 2 ] ) ).length(); var spacingZ = ( new Vector3( headerObject.vectors[ 2 ][ 0 ], headerObject.vectors[ 2 ][ 1 ], headerObject.vectors[ 2 ][ 2 ] ) ).length(); volume.spacing = [ spacingX, spacingY, spacingZ ]; // Create IJKtoRAS matrix volume.matrix = new Matrix4(); var _spaceX = 1; var _spaceY = 1; var _spaceZ = 1; if ( headerObject.space == "left-posterior-superior" ) { _spaceX = - 1; _spaceY = - 1; } else if ( headerObject.space === 'left-anterior-superior' ) { _spaceX = - 1; } if ( ! headerObject.vectors ) { volume.matrix.set( _spaceX, 0, 0, 0, 0, _spaceY, 0, 0, 0, 0, _spaceZ, 0, 0, 0, 0, 1 ); } else { var v = headerObject.vectors; volume.matrix.set( _spaceX * v[ 0 ][ 0 ], _spaceX * v[ 1 ][ 0 ], _spaceX * v[ 2 ][ 0 ], 0, _spaceY * v[ 0 ][ 1 ], _spaceY * v[ 1 ][ 1 ], _spaceY * v[ 2 ][ 1 ], 0, _spaceZ * v[ 0 ][ 2 ], _spaceZ * v[ 1 ][ 2 ], _spaceZ * v[ 2 ][ 2 ], 0, 0, 0, 0, 1 ); } volume.inverseMatrix = new Matrix4(); volume.inverseMatrix.getInverse( volume.matrix ); volume.RASDimensions = ( new Vector3( volume.xLength, volume.yLength, volume.zLength ) ).applyMatrix4( volume.matrix ).round().toArray().map( Math.abs ); // .. and set the default threshold // only if the threshold was not already set if ( volume.lowerThreshold === - Infinity ) { volume.lowerThreshold = min; } if ( volume.upperThreshold === Infinity ) { volume.upperThreshold = max; } return volume; }, parseChars: function ( array, start, end ) { // without borders, use the whole array if ( start === undefined ) { start = 0; } if ( end === undefined ) { end = array.length; } var output = ''; // create and append the chars var i = 0; for ( i = start; i < end; ++ i ) { output += String.fromCharCode( array[ i ] ); } return output; }, fieldFunctions: { type: function ( data ) { switch ( data ) { case 'uchar': case 'unsigned char': case 'uint8': case 'uint8_t': this.__array = Uint8Array; break; case 'signed char': case 'int8': case 'int8_t': this.__array = Int8Array; break; case 'short': case 'short int': case 'signed short': case 'signed short int': case 'int16': case 'int16_t': this.__array = Int16Array; break; case 'ushort': case 'unsigned short': case 'unsigned short int': case 'uint16': case 'uint16_t': this.__array = Uint16Array; break; case 'int': case 'signed int': case 'int32': case 'int32_t': this.__array = Int32Array; break; case 'uint': case 'unsigned int': case 'uint32': case 'uint32_t': this.__array = Uint32Array; break; case 'float': this.__array = Float32Array; break; case 'double': this.__array = Float64Array; break; default: throw new Error( 'Unsupported NRRD data type: ' + data ); } return this.type = data; }, endian: function ( data ) { return this.endian = data; }, encoding: function ( data ) { return this.encoding = data; }, dimension: function ( data ) { return this.dim = parseInt( data, 10 ); }, sizes: function ( data ) { var i; return this.sizes = ( function () { var _i, _len, _ref, _results; _ref = data.split( /\s+/ ); _results = []; for ( _i = 0, _len = _ref.length; _i < _len; _i ++ ) { i = _ref[ _i ]; _results.push( parseInt( i, 10 ) ); } return _results; } )(); }, space: function ( data ) { return this.space = data; }, 'space origin': function ( data ) { return this.space_origin = data.split( "(" )[ 1 ].split( ")" )[ 0 ].split( "," ); }, 'space directions': function ( data ) { var f, parts, v; parts = data.match( /\(.*?\)/g ); return this.vectors = ( function () { var _i, _len, _results; _results = []; for ( _i = 0, _len = parts.length; _i < _len; _i ++ ) { v = parts[ _i ]; _results.push( ( function () { var _j, _len2, _ref, _results2; _ref = v.slice( 1, - 1 ).split( /,/ ); _results2 = []; for ( _j = 0, _len2 = _ref.length; _j < _len2; _j ++ ) { f = _ref[ _j ]; _results2.push( parseFloat( f ) ); } return _results2; } )() ); } return _results; } )(); }, spacings: function ( data ) { var f, parts; parts = data.split( /\s+/ ); return this.spacings = ( function () { var _i, _len, _results = []; for ( _i = 0, _len = parts.length; _i < _len; _i ++ ) { f = parts[ _i ]; _results.push( parseFloat( f ) ); } return _results; } )(); } } } ); export { NRRDLoader };