import { Vector2 } from '../../../../src/Three'; import { TempNode } from '../core/TempNode'; import { NodeBuilder } from '../core/NodeBuilder'; import { NodeFrame } from '../core/NodeFrame'; import { UVNode } from '../accessors/UVNode'; import { Vector2Node } from '../inputs/Vector2Node'; import { FloatNode } from '../inputs/FloatNode'; import { FunctionNode } from '../core/FunctionNode'; import { TextureNode } from '../inputs/TextureNode'; export class BlurNode extends TempNode { constructor( value: TextureNode, uv?: UVNode, radius?: number, size?: Vector2 ); value: TextureNode; uv: UVNode; radius: Vector2Node; size: Vector2; blurX: boolean; blurY: boolean; horizontal: FloatNode; vertical: FloatNode; nodeType: string; updateFrame( frame: NodeFrame ): void; generate( builder: NodeBuilder, output: string ): string; copy( source: BlurNode ): this; static Nodes: { blurX: FunctionNode; blurY: FunctionNode; } }