/** * @author sunag / http://www.sunag.com.br/ */ import { TempNode } from '../core/TempNode.js'; import { ConstNode } from '../core/ConstNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; function LuminanceNode( rgb ) { TempNode.call( this, 'f' ); this.rgb = rgb; } LuminanceNode.Nodes = ( function () { var LUMA = new ConstNode( "vec3 LUMA vec3( 0.2125, 0.7154, 0.0721 )" ); var luminance = new FunctionNode( [ // Algorithm from Chapter 10 of Graphics Shaders "float luminance( vec3 rgb ) {", " return dot( rgb, LUMA );", "}" ].join( "\n" ), [ LUMA ] ); return { LUMA: LUMA, luminance: luminance }; } )(); LuminanceNode.prototype = Object.create( TempNode.prototype ); LuminanceNode.prototype.constructor = LuminanceNode; LuminanceNode.prototype.nodeType = "Luminance"; LuminanceNode.prototype.generate = function ( builder, output ) { var luminance = builder.include( LuminanceNode.Nodes.luminance ); return builder.format( luminance + '( ' + this.rgb.build( builder, 'v3' ) + ' )', this.getType( builder ), output ); }; LuminanceNode.prototype.copy = function ( source ) { TempNode.prototype.copy.call( this, source ); this.rgb = source.rgb; return this; }; LuminanceNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.rgb = this.rgb.toJSON( meta ).uuid; } return data; }; export { LuminanceNode };