import { NodeMaterial } from '../materials/NodeMaterial'; import { ShaderPass } from '../../postprocessing/ShaderPass'; import { ScreenNode } from '../inputs/ScreenNode'; export class NodePass extends ShaderPass { constructor(); name: string; uuid: string; userData: object; input: ScreenNode; needsUpdate: boolean; copy( source: NodePass ): this; toJSON( meta?: object | string ): object; }