/** * @author sunag / http://www.sunag.com.br/ */ import { Math as _Math } from '../../../../build/three.module.js'; import { ShaderPass } from '../../postprocessing/ShaderPass.js'; import { NodeMaterial } from '../materials/NodeMaterial.js'; import { ScreenNode } from '../inputs/ScreenNode.js'; function NodePass() { ShaderPass.call( this ); this.name = ""; this.uuid = _Math.generateUUID(); this.userData = {}; this.textureID = 'renderTexture'; this.input = new ScreenNode(); this.material = new NodeMaterial(); this.needsUpdate = true; } NodePass.prototype = Object.create( ShaderPass.prototype ); NodePass.prototype.constructor = NodePass; NodePass.prototype.render = function () { if ( this.needsUpdate ) { this.material.dispose(); this.material.fragment.value = this.input; this.needsUpdate = false; } this.uniforms = this.material.uniforms; ShaderPass.prototype.render.apply( this, arguments ); }; NodePass.prototype.copy = function ( source ) { this.input = source.input; return this; }; NodePass.prototype.toJSON = function ( meta ) { var isRootObject = ( meta === undefined || typeof meta === 'string' ); if ( isRootObject ) { meta = { nodes: {} }; } if ( meta && ! meta.passes ) meta.passes = {}; if ( ! meta.passes[ this.uuid ] ) { var data = {}; data.uuid = this.uuid; data.type = "NodePass"; meta.passes[ this.uuid ] = data; if ( this.name !== "" ) data.name = this.name; if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; data.input = this.input.toJSON( meta ).uuid; } meta.pass = this.uuid; return meta; }; export { NodePass };