import { Camera, Mesh, OrthographicCamera, Scene, WebGLRenderer, WebGLRenderTarget, } from '../../../../src/Three'; import { ScreenNode } from '../inputs/ScreenNode'; import { NodeMaterial } from '../materials/NodeMaterial'; import { NodeFrame } from '../core/NodeFrame'; export class NodePostProcessing { constructor( renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget ); renderer: WebGLRenderer; renderTarget: WebGLRenderTarget; output: ScreenNode; material: NodeMaterial camera: OrthographicCamera; scene: Scene; quad: Mesh; needsUpdate: boolean; render( scene: Scene, camera: Camera, frame: NodeFrame ): void; setSize( width: number, height: number ): void; copy( source: NodePostProcessing ): this; toJSON( meta?: object | string ): object; }