/** * @author sunag / http://www.sunag.com.br/ */ import { TempNode } from '../core/TempNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { UVNode } from '../accessors/UVNode.js'; function CheckerNode( uv ) { TempNode.call( this, 'f' ); this.uv = uv || new UVNode(); } CheckerNode.prototype = Object.create( TempNode.prototype ); CheckerNode.prototype.constructor = CheckerNode; CheckerNode.prototype.nodeType = "Noise"; CheckerNode.Nodes = ( function () { // https://github.com/mattdesl/glsl-checker/blob/master/index.glsl var checker = new FunctionNode( [ "float checker( vec2 uv ) {", " float cx = floor( uv.x );", " float cy = floor( uv.y ); ", " float result = mod( cx + cy, 2.0 );", " return sign( result );", "}" ].join( "\n" ) ); return { checker: checker }; } )(); CheckerNode.prototype.generate = function ( builder, output ) { var snoise = builder.include( CheckerNode.Nodes.checker ); return builder.format( snoise + '( ' + this.uv.build( builder, 'v2' ) + ' )', this.getType( builder ), output ); }; CheckerNode.prototype.copy = function ( source ) { TempNode.prototype.copy.call( this, source ); this.uv = source.uv; return this; }; CheckerNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.uv = this.uv.toJSON( meta ).uuid; } return data; }; export { CheckerNode };