import { Uniform } from '../../../src/Three'; export const SSAOShader: { defines: { PERSPECTIVE_CAMERA: number; KERNEL_SIZE: number; }; uniforms: { tDiffuse: Uniform; tNormal: Uniform; tDepth: Uniform; tNoise: Uniform; kernel: Uniform; cameraNear: Uniform; cameraFar: Uniform; resolution: Uniform; cameraProjectionMatrix: Uniform; cameraInverseProjectionMatrix: Uniform; kernelRadius: Uniform; minDistance: Uniform; maxDistance: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SSAODepthShader: { defines: { PERSPECTIVE_CAMERA: number; }; uniforms: { tDepth: Uniform; cameraNear: Uniform; cameraFar: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SSAOBlurShader: { uniforms: { tDiffuse: Uniform; resolution: Uniform; }; vertexShader: string; fragmentShader: string; };