import { Uniform } from '../../../src/Three'; export const ToonShader1: { uniforms: { uDirLightPos: Uniform; uDirLightColor: Uniform; uAmbientLightColor: Uniform; uBaseColor: Uniform; }; vertexShader: string; fragmentShader: string; }; export const ToonShader2: { uniforms: { uDirLightPos: Uniform; uDirLightColor: Uniform; uAmbientLightColor: Uniform; uBaseColor: Uniform; uLineColor1: Uniform; uLineColor2: Uniform; uLineColor3: Uniform; uLineColor4: Uniform; }; vertexShader: string; fragmentShader: string; }; export const ToonShaderHatching: { uniforms: { uDirLightPos: Uniform; uDirLightColor: Uniform; uAmbientLightColor: Uniform; uBaseColor: Uniform; uLineColor1: Uniform; uLineColor2: Uniform; uLineColor3: Uniform; uLineColor4: Uniform; }; vertexShader: string; fragmentShader: string; }; export const ToonShaderDotted: { uniforms: { uDirLightPos: Uniform; uDirLightColor: Uniform; uAmbientLightColor: Uniform; uBaseColor: Uniform; uLineColor1: Uniform; }; vertexShader: string; fragmentShader: string; };