import { BufferGeometry, Face3, Geometry, Vector3 } from '../../../src/Three'; export namespace GeometryUtils { /** * @deprecated Use {@link Geometry#merge geometry.merge( geometry2, matrix, materialIndexOffset )} instead. */ export function merge( geometry1: Geometry, geometry2: Geometry, materialIndexOffset?: number ): void; /** * @deprecated Use {@link Geometry#center geometry.center()} instead. */ export function center( geometry: Geometry ): Geometry; export function randomPointInTriangle( vectorA: Vector3, vectorB: Vector3, vectorC: Vector3 ): Vector3; export function randomPointInFace( face: Face3, geometry: Geometry ): Vector3; export function randomPointsInGeometry( geometry: Geometry, n: number ): Vector3[]; export function randomPointsInBufferGeometry( geometry: BufferGeometry, n: number ): Vector3[]; export function triangleArea( vectorA: Vector3, vectorB: Vector3, vectorC: Vector3 ): number; export function hilbert2D( center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number ): Vector3[]; export function hilbert3D( center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number ): Vector3[]; }