import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer } from '../../../src/Three'; export class CinematicCamera extends PerspectiveCamera { constructor( fov: number, aspect: number, near: number, far: number ); postprocessing: { enabled: boolean; }; shaderSettings: { rings: number; samples: number; }; materialDepth: ShaderMaterial; coc: number; aperture: number; fNumber: number; hyperFocal: number; filmGauge: number; linearize( depth: number ): number; smoothstep( near: number, far: number, depth: number ): number; saturate( x: number ): number; focusAt( focusDistance: number ): void; initPostProcessing(): void; renderCinematic( scene: Scene, renderer: WebGLRenderer ): void; }