/** * @author Garrett Johnson / http://gkjohnson.github.io/ * https://github.com/gkjohnson/collada-exporter-js * * Usage: * var exporter = new ColladaExporter(); * * var data = exporter.parse(mesh); * * Format Definition: * https://www.khronos.org/collada/ */ import { BufferGeometry, Color, DoubleSide, Geometry, Matrix4, Mesh, MeshBasicMaterial, MeshLambertMaterial } from "../../../build/three.module.js"; var ColladaExporter = function () {}; ColladaExporter.prototype = { constructor: ColladaExporter, parse: function ( object, onDone, options ) { options = options || {}; options = Object.assign( { version: '1.4.1', author: null, textureDirectory: '', }, options ); if ( options.textureDirectory !== '' ) { options.textureDirectory = `${ options.textureDirectory }/` .replace( /\\/g, '/' ) .replace( /\/+/g, '/' ); } var version = options.version; if ( version !== '1.4.1' && version !== '1.5.0' ) { console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` ); return null; } // Convert the urdf xml into a well-formatted, indented format function format( urdf ) { var IS_END_TAG = /^<\//; var IS_SELF_CLOSING = /(\?>$)|(\/>$)/; var HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/; var pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' ); var tagnum = 0; return urdf .match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g ) .map( tag => { if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) { tagnum --; } var res = `${ pad( ' ', tagnum ) }${ tag }`; if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) { tagnum ++; } return res; } ) .join( '\n' ); } // Convert an image into a png format for saving function base64ToBuffer( str ) { var b = atob( str ); var buf = new Uint8Array( b.length ); for ( var i = 0, l = buf.length; i < l; i ++ ) { buf[ i ] = b.charCodeAt( i ); } return buf; } var canvas, ctx; function imageToData( image, ext ) { canvas = canvas || document.createElement( 'canvas' ); ctx = ctx || canvas.getContext( '2d' ); canvas.width = image.naturalWidth; canvas.height = image.naturalHeight; ctx.drawImage( image, 0, 0 ); // Get the base64 encoded data var base64data = canvas .toDataURL( `image/${ ext }`, 1 ) .replace( /^data:image\/(png|jpg);base64,/, '' ); // Convert to a uint8 array return base64ToBuffer( base64data ); } // gets the attribute array. Generate a new array if the attribute is interleaved var getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ]; function attrBufferToArray( attr ) { if ( attr.isInterleavedBufferAttribute ) { // use the typed array constructor to save on memory var arr = new attr.array.constructor( attr.count * attr.itemSize ); var size = attr.itemSize; for ( var i = 0, l = attr.count; i < l; i ++ ) { for ( var j = 0; j < size; j ++ ) { arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i ); } } return arr; } else { return attr.array; } } // Returns an array of the same type starting at the `st` index, // and `ct` length function subArray( arr, st, ct ) { if ( Array.isArray( arr ) ) return arr.slice( st, st + ct ); else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct ); } // Returns the string for a geometry's attribute function getAttribute( attr, name, params, type ) { var array = attrBufferToArray( attr ); var res = `<source id="${ name }">` + `<float_array id="${ name }-array" count="${ array.length }">` + array.join( ' ' ) + '</float_array>' + '<technique_common>' + `<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` + params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) + '</accessor>' + '</technique_common>' + '</source>'; return res; } // Returns the string for a node's transform information var transMat; function getTransform( o ) { // ensure the object's matrix is up to date // before saving the transform o.updateMatrix(); transMat = transMat || new Matrix4(); transMat.copy( o.matrix ); transMat.transpose(); return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`; } // Process the given piece of geometry into the geometry library // Returns the mesh id function processGeometry( g ) { var info = geometryInfo.get( g ); if ( ! info ) { // convert the geometry to bufferGeometry if it isn't already var bufferGeometry = g; if ( bufferGeometry instanceof Geometry ) { bufferGeometry = ( new BufferGeometry() ).fromGeometry( bufferGeometry ); } var meshid = `Mesh${ libraryGeometries.length + 1 }`; var indexCount = bufferGeometry.index ? bufferGeometry.index.count * bufferGeometry.index.itemSize : bufferGeometry.attributes.position.count; var groups = bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ? bufferGeometry.groups : [ { start: 0, count: indexCount, materialIndex: 0 } ]; var gname = g.name ? ` name="${ g.name }"` : ''; var gnode = `<geometry id="${ meshid }"${ gname }><mesh>`; // define the geometry node and the vertices for the geometry var posName = `${ meshid }-position`; var vertName = `${ meshid }-vertices`; gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' ); gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`; // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and // can therefore share the same triangle indices. However, MeshLab seems to have trouble opening // models with attributes that share an offset. // MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/ // serialize normals var triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`; if ( 'normal' in bufferGeometry.attributes ) { var normName = `${ meshid }-normal`; gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' ); triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`; } // serialize uvs if ( 'uv' in bufferGeometry.attributes ) { var uvName = `${ meshid }-texcoord`; gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' ); triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`; } // serialize colors if ( 'color' in bufferGeometry.attributes ) { var colName = `${ meshid }-color`; gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' ); triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`; } var indexArray = null; if ( bufferGeometry.index ) { indexArray = attrBufferToArray( bufferGeometry.index ); } else { indexArray = new Array( indexCount ); for ( var i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i; } for ( var i = 0, l = groups.length; i < l; i ++ ) { var group = groups[ i ]; var subarr = subArray( indexArray, group.start, group.count ); var polycount = subarr.length / 3; gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`; gnode += triangleInputs; gnode += `<p>${ subarr.join( ' ' ) }</p>`; gnode += '</triangles>'; } gnode += `</mesh></geometry>`; libraryGeometries.push( gnode ); info = { meshid: meshid, bufferGeometry: bufferGeometry }; geometryInfo.set( g, info ); } return info; } // Process the given texture into the image library // Returns the image library function processTexture( tex ) { var texid = imageMap.get( tex ); if ( texid == null ) { texid = `image-${ libraryImages.length + 1 }`; var ext = 'png'; var name = tex.name || texid; var imageNode = `<image id="${ texid }" name="${ name }">`; if ( version === '1.5.0' ) { imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`; } else { // version image node 1.4.1 imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`; } imageNode += '</image>'; libraryImages.push( imageNode ); imageMap.set( tex, texid ); textures.push( { directory: options.textureDirectory, name, ext, data: imageToData( tex.image, ext ), original: tex } ); } return texid; } // Process the given material into the material and effect libraries // Returns the material id function processMaterial( m ) { var matid = materialMap.get( m ); if ( matid == null ) { matid = `Mat${ libraryEffects.length + 1 }`; var type = 'phong'; if ( m instanceof MeshLambertMaterial ) { type = 'lambert'; } else if ( m instanceof MeshBasicMaterial ) { type = 'constant'; if ( m.map !== null ) { // The Collada spec does not support diffuse texture maps with the // constant shader type. // mrdoob/three.js#15469 console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' ); } } var emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 ); var diffuse = m.color ? m.color : new Color( 0, 0, 0 ); var specular = m.specular ? m.specular : new Color( 1, 1, 1 ); var shininess = m.shininess || 0; var reflectivity = m.reflectivity || 0; // Do not export and alpha map for the reasons mentioned in issue (#13792) // in three.js alpha maps are black and white, but collada expects the alpha // channel to specify the transparency var transparencyNode = ''; if ( m.transparent === true ) { transparencyNode += `<transparent>` + ( m.map ? `<texture texture="diffuse-sampler"></texture>` : '<float>1</float>' ) + '</transparent>'; if ( m.opacity < 1 ) { transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`; } } var techniqueNode = `<technique sid="common"><${ type }>` + '<emission>' + ( m.emissiveMap ? '<texture texture="emissive-sampler" texcoord="TEXCOORD" />' : `<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>` ) + '</emission>' + ( type !== 'constant' ? '<diffuse>' + ( m.map ? '<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' : `<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>` ) + '</diffuse>' : '' ) + ( type === 'phong' ? `<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` + '<shininess>' + ( m.specularMap ? '<texture texture="specular-sampler" texcoord="TEXCOORD" />' : `<float sid="shininess">${ shininess }</float>` ) + '</shininess>' : '' ) + `<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` + `<reflectivity><float>${ reflectivity }</float></reflectivity>` + transparencyNode + `</${ type }></technique>`; var effectnode = `<effect id="${ matid }-effect">` + '<profile_COMMON>' + ( m.map ? '<newparam sid="diffuse-surface"><surface type="2D">' + `<init_from>${ processTexture( m.map ) }</init_from>` + '</surface></newparam>' + '<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' : '' ) + ( m.specularMap ? '<newparam sid="specular-surface"><surface type="2D">' + `<init_from>${ processTexture( m.specularMap ) }</init_from>` + '</surface></newparam>' + '<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' : '' ) + ( m.emissiveMap ? '<newparam sid="emissive-surface"><surface type="2D">' + `<init_from>${ processTexture( m.emissiveMap ) }</init_from>` + '</surface></newparam>' + '<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' : '' ) + techniqueNode + ( m.side === DoubleSide ? `<extra><technique profile="THREEJS"><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>` : '' ) + '</profile_COMMON>' + '</effect>'; var materialName = m.name ? ` name="${ m.name }"` : ''; var materialNode = `<material id="${ matid }"${ materialName }><instance_effect url="#${ matid }-effect" /></material>`; libraryMaterials.push( materialNode ); libraryEffects.push( effectnode ); materialMap.set( m, matid ); } return matid; } // Recursively process the object into a scene function processObject( o ) { var node = `<node name="${ o.name }">`; node += getTransform( o ); if ( o instanceof Mesh && o.geometry != null ) { // function returns the id associated with the mesh and a "BufferGeometry" version // of the geometry in case it's not a geometry. var geomInfo = processGeometry( o.geometry ); var meshid = geomInfo.meshid; var geometry = geomInfo.bufferGeometry; // ids of the materials to bind to the geometry var matids = null; var matidsArray = []; // get a list of materials to bind to the sub groups of the geometry. // If the amount of subgroups is greater than the materials, than reuse // the materials. var mat = o.material || new MeshBasicMaterial(); var materials = Array.isArray( mat ) ? mat : [ mat ]; if ( geometry.groups.length > materials.length ) { matidsArray = new Array( geometry.groups.length ); } else { matidsArray = new Array( materials.length ); } matids = matidsArray.fill() .map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) ); node += `<instance_geometry url="#${ meshid }">` + ( matids != null ? '<bind_material><technique_common>' + matids.map( ( id, i ) => `<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` + '<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' + '</instance_material>' ).join( '' ) + '</technique_common></bind_material>' : '' ) + '</instance_geometry>'; } o.children.forEach( c => node += processObject( c ) ); node += '</node>'; return node; } var geometryInfo = new WeakMap(); var materialMap = new WeakMap(); var imageMap = new WeakMap(); var textures = []; var libraryImages = []; var libraryGeometries = []; var libraryEffects = []; var libraryMaterials = []; var libraryVisualScenes = processObject( object ); var specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/'; var dae = '<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' + `<COLLADA xmlns="${ specLink }" version="${ version }">` + '<asset>' + ( '<contributor>' + '<authoring_tool>three.js Collada Exporter</authoring_tool>' + ( options.author !== null ? `<author>${ options.author }</author>` : '' ) + '</contributor>' + `<created>${ ( new Date() ).toISOString() }</created>` + `<modified>${ ( new Date() ).toISOString() }</modified>` + '<up_axis>Y_UP</up_axis>' ) + '</asset>'; dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`; dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`; dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`; dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`; dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`; dae += '<scene><instance_visual_scene url="#Scene"/></scene>'; dae += '</COLLADA>'; var res = { data: format( dae ), textures }; if ( typeof onDone === 'function' ) { requestAnimationFrame( () => onDone( res ) ); } return res; } }; export { ColladaExporter };