/** * @author HypnosNova / https://www.threejs.org.cn/gallery * This is a class to check whether objects are in a selection area in 3D space */ import { Frustum, Vector3 } from "../../../build/three.module.js"; var SelectionBox = ( function () { var frustum = new Frustum(); var center = new Vector3(); var tmpPoint = new Vector3(); var vecNear = new Vector3(); var vecTopLeft = new Vector3(); var vecTopRight = new Vector3(); var vecDownRight = new Vector3(); var vecDownLeft = new Vector3(); var vectemp1 = new Vector3(); var vectemp2 = new Vector3(); var vectemp3 = new Vector3(); function SelectionBox( camera, scene, deep ) { this.camera = camera; this.scene = scene; this.startPoint = new Vector3(); this.endPoint = new Vector3(); this.collection = []; this.deep = deep || Number.MAX_VALUE; } SelectionBox.prototype.select = function ( startPoint, endPoint ) { this.startPoint = startPoint || this.startPoint; this.endPoint = endPoint || this.endPoint; this.collection = []; this.updateFrustum( this.startPoint, this.endPoint ); this.searchChildInFrustum( frustum, this.scene ); return this.collection; }; SelectionBox.prototype.updateFrustum = function ( startPoint, endPoint ) { startPoint = startPoint || this.startPoint; endPoint = endPoint || this.endPoint; this.camera.updateProjectionMatrix(); this.camera.updateMatrixWorld(); tmpPoint.copy( startPoint ); tmpPoint.x = Math.min( startPoint.x, endPoint.x ); tmpPoint.y = Math.max( startPoint.y, endPoint.y ); endPoint.x = Math.max( startPoint.x, endPoint.x ); endPoint.y = Math.min( startPoint.y, endPoint.y ); vecNear.copy( this.camera.position ); vecTopLeft.copy( tmpPoint ); vecTopRight.set( endPoint.x, tmpPoint.y, 0 ); vecDownRight.copy( endPoint ); vecDownLeft.set( tmpPoint.x, endPoint.y, 0 ); vecTopLeft.unproject( this.camera ); vecTopRight.unproject( this.camera ); vecDownRight.unproject( this.camera ); vecDownLeft.unproject( this.camera ); vectemp1.copy( vecTopLeft ).sub( vecNear ); vectemp2.copy( vecTopRight ).sub( vecNear ); vectemp3.copy( vecDownRight ).sub( vecNear ); vectemp1.normalize(); vectemp2.normalize(); vectemp3.normalize(); vectemp1.multiplyScalar( this.deep ); vectemp2.multiplyScalar( this.deep ); vectemp3.multiplyScalar( this.deep ); vectemp1.add( vecNear ); vectemp2.add( vecNear ); vectemp3.add( vecNear ); var planes = frustum.planes; planes[ 0 ].setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight ); planes[ 1 ].setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight ); planes[ 2 ].setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear ); planes[ 3 ].setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear ); planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft ); planes[ 5 ].setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 ); planes[ 5 ].normal.multiplyScalar( - 1 ); }; SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) { if ( object.isMesh ) { if ( object.material !== undefined ) { object.geometry.computeBoundingSphere(); center.copy( object.geometry.boundingSphere.center ); center.applyMatrix4( object.matrixWorld ); if ( frustum.containsPoint( center ) ) { this.collection.push( object ); } } } if ( object.children.length > 0 ) { for ( var x = 0; x < object.children.length; x ++ ) { this.searchChildInFrustum( frustum, object.children[ x ] ); } } }; return SelectionBox; } )(); export { SelectionBox };