import { Camera } from '../../../../src/Three'; import { NodeBuilder } from '../core/NodeBuilder'; import { NodeFrame } from '../core/NodeFrame'; import { TempNode } from '../core/TempNode'; import { FunctionNode } from '../core/FunctionNode'; import { FloatNode } from '../inputs/FloatNode'; export class CameraNode extends TempNode { constructor( scope?: string, camera?: Camera ); scope: string; near: FloatNode | undefined; far: FloatNode | undefined; camera: Camera | undefined; updateFrame: boolean | undefined; nodeType: string; setCamera( camera: Camera ): void; setScope( scope: string ): void; generate( builder: NodeBuilder, output: string ): string; onUpdateFrame( frame: NodeFrame ): void; copy( source: CameraNode ): this; static Nodes: { depthColor: FunctionNode; }; static POSITION: string; static DEPTH: string; static TO_VERTEX: string; }