/** * @author sunag / http://www.sunag.com.br/ */ import { TempNode } from '../core/TempNode.js'; import { ResolutionNode } from './ResolutionNode.js'; function ScreenUVNode( resolution ) { TempNode.call( this, 'v2' ); this.resolution = resolution || new ResolutionNode(); } ScreenUVNode.prototype = Object.create( TempNode.prototype ); ScreenUVNode.prototype.constructor = ScreenUVNode; ScreenUVNode.prototype.nodeType = "ScreenUV"; ScreenUVNode.prototype.generate = function ( builder, output ) { var result; if ( builder.isShader( 'fragment' ) ) { result = '( gl_FragCoord.xy / ' + this.resolution.build( builder, 'v2' ) + ')'; } else { console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." ); result = 'vec2( 0.0 )'; } return builder.format( result, this.getType( builder ), output ); }; ScreenUVNode.prototype.copy = function ( source ) { TempNode.prototype.copy.call( this, source ); this.resolution = source.resolution; return this; }; ScreenUVNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.resolution = this.resolution.toJSON( meta ).uuid; } return data; }; export { ScreenUVNode };