/** * @author sunag / http://www.sunag.com.br/ */ import { TempNode } from '../core/TempNode.js'; import { ConstNode } from '../core/ConstNode.js'; import { StructNode } from '../core/StructNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; function TextureCubeUVNode( uv, textureSize, bias ) { TempNode.call( this, 'TextureCubeUVData' ); // TextureCubeUVData is type as StructNode this.uv = uv; this.textureSize = textureSize; this.bias = bias; } TextureCubeUVNode.Nodes = ( function () { var TextureCubeUVData = new StructNode( [ "struct TextureCubeUVData {", " vec2 uv_10;", " vec2 uv_20;", " float t;", "}" ].join( "\n" ) ); var getFaceFromDirection = new FunctionNode( [ "int getFaceFromDirection(vec3 direction) {", " vec3 absDirection = abs(direction);", " int face = -1;", " if( absDirection.x > absDirection.z ) {", " if(absDirection.x > absDirection.y )", " face = direction.x > 0.0 ? 0 : 3;", " else", " face = direction.y > 0.0 ? 1 : 4;", " }", " else {", " if(absDirection.z > absDirection.y )", " face = direction.z > 0.0 ? 2 : 5;", " else", " face = direction.y > 0.0 ? 1 : 4;", " }", " return face;", "}" ].join( "\n" ) ); var cubeUV_maxLods1 = new ConstNode( "#define cubeUV_maxLods1 ( log2( cubeUV_textureSize * 0.25 ) - 1.0 )" ); var cubeUV_rangeClamp = new ConstNode( "#define cubeUV_rangeClamp ( exp2( ( 6.0 - 1.0 ) * 2.0 ) )" ); var MipLevelInfo = new FunctionNode( [ "vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness, in float cubeUV_textureSize ) {", " float scale = exp2(cubeUV_maxLods1 - roughnessLevel);", " float dxRoughness = dFdx(roughness);", " float dyRoughness = dFdy(roughness);", " vec3 dx = dFdx( vec * scale * dxRoughness );", " vec3 dy = dFdy( vec * scale * dyRoughness );", " float d = max( dot( dx, dx ), dot( dy, dy ) );", // Clamp the value to the max mip level counts. hard coded to 6 mips" " d = clamp(d, 1.0, cubeUV_rangeClamp);", " float mipLevel = 0.5 * log2(d);", " return vec2(floor(mipLevel), fract(mipLevel));", "}" ].join( "\n" ), [ cubeUV_maxLods1, cubeUV_rangeClamp ], { derivatives: true } ); var cubeUV_maxLods2 = new ConstNode( "#define cubeUV_maxLods2 ( log2( cubeUV_textureSize * 0.25 ) - 2.0 )" ); var cubeUV_rcpTextureSize = new ConstNode( "#define cubeUV_rcpTextureSize ( 1.0 / cubeUV_textureSize )" ); var getCubeUV = new FunctionNode( [ "vec2 getCubeUV( vec3 direction, float roughnessLevel, float mipLevel, in float cubeUV_textureSize ) {", " mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;", " float a = 16.0 * cubeUV_rcpTextureSize;", "", " vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );", " vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;", // float powScale = exp2(roughnessLevel + mipLevel);" " float powScale = exp2_packed.x * exp2_packed.y;", // float scale = 1.0 / exp2(roughnessLevel + 2.0 + mipLevel);" " float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;", // float mipOffset = 0.75*(1.0 - 1.0/exp2(mipLevel))/exp2(roughnessLevel);" " float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;", "", " bool bRes = mipLevel == 0.0;", " scale = bRes && (scale < a) ? a : scale;", "", " vec3 r;", " vec2 offset;", " int face = getFaceFromDirection(direction);", "", " float rcpPowScale = 1.0 / powScale;", "", " if( face == 0) {", " r = vec3(direction.x, -direction.z, direction.y);", " offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;", " }", " else if( face == 1) {", " r = vec3(direction.y, direction.x, direction.z);", " offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;", " }", " else if( face == 2) {", " r = vec3(direction.z, direction.x, direction.y);", " offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;", " }", " else if( face == 3) {", " r = vec3(direction.x, direction.z, direction.y);", " offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;", " }", " else if( face == 4) {", " r = vec3(direction.y, direction.x, -direction.z);", " offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;", " }", " else {", " r = vec3(direction.z, -direction.x, direction.y);", " offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);", " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;", " }", " r = normalize(r);", " float texelOffset = 0.5 * cubeUV_rcpTextureSize;", " vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;", " vec2 base = offset + vec2( texelOffset );", " return base + s * ( scale - 2.0 * texelOffset );", "}" ].join( "\n" ), [ cubeUV_maxLods2, cubeUV_rcpTextureSize, getFaceFromDirection ] ); var cubeUV_maxLods3 = new ConstNode( "#define cubeUV_maxLods3 ( log2( cubeUV_textureSize * 0.25 ) - 3.0 )" ); var textureCubeUV = new FunctionNode( [ "TextureCubeUVData textureCubeUV( vec3 reflectedDirection, float roughness, in float cubeUV_textureSize ) {", " float roughnessVal = roughness * cubeUV_maxLods3;", " float r1 = floor(roughnessVal);", " float r2 = r1 + 1.0;", " float t = fract(roughnessVal);", " vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness, cubeUV_textureSize);", " float s = mipInfo.y;", " float level0 = mipInfo.x;", " float level1 = level0 + 1.0;", " level1 = level1 > 5.0 ? 5.0 : level1;", "", // round to nearest mipmap if we are not interpolating." " level0 += min( floor( s + 0.5 ), 5.0 );", "", // Tri linear interpolation." " vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0, cubeUV_textureSize);", " vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0, cubeUV_textureSize);", "", " return TextureCubeUVData(uv_10, uv_20, t);", "}" ].join( "\n" ), [ TextureCubeUVData, cubeUV_maxLods3, MipLevelInfo, getCubeUV ] ); return { TextureCubeUVData: TextureCubeUVData, textureCubeUV: textureCubeUV }; } )(); TextureCubeUVNode.prototype = Object.create( TempNode.prototype ); TextureCubeUVNode.prototype.constructor = TextureCubeUVNode; TextureCubeUVNode.prototype.nodeType = "TextureCubeUV"; TextureCubeUVNode.prototype.generate = function ( builder, output ) { if ( builder.isShader( 'fragment' ) ) { var textureCubeUV = builder.include( TextureCubeUVNode.Nodes.textureCubeUV ); var biasNode = this.bias || builder.context.roughness; return builder.format( textureCubeUV + '( ' + this.uv.build( builder, 'v3' ) + ', ' + biasNode.build( builder, 'f' ) + ', ' + this.textureSize.build( builder, 'f' ) + ' )', this.getType( builder ), output ); } else { console.warn( "THREE.TextureCubeUVNode is not compatible with " + builder.shader + " shader." ); return builder.format( 'vec4( 0.0 )', this.getType( builder ), output ); } }; TextureCubeUVNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.uv = this.uv.toJSON( meta ).uuid; data.textureSize = this.textureSize.toJSON( meta ).uuid; data.blinnExponentToRoughness = this.blinnExponentToRoughness.toJSON( meta ).uuid; } return data; }; export { TextureCubeUVNode };