/** * @author alteredq / http://alteredqualia.com/ */ import { LinearFilter, RGBFormat, ShaderMaterial, UniformsUtils, WebGLRenderTarget } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { CopyShader } from "../shaders/CopyShader.js"; var SavePass = function ( renderTarget ) { Pass.call( this ); if ( CopyShader === undefined ) console.error( "SavePass relies on CopyShader" ); var shader = CopyShader; this.textureID = "tDiffuse"; this.uniforms = UniformsUtils.clone( shader.uniforms ); this.material = new ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderTarget = renderTarget; if ( this.renderTarget === undefined ) { this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat, stencilBuffer: false } ); this.renderTarget.texture.name = "SavePass.rt"; } this.needsSwap = false; this.fsQuad = new Pass.FullScreenQuad( this.material ); }; SavePass.prototype = Object.assign( Object.create( Pass.prototype ), { constructor: SavePass, render: function ( renderer, writeBuffer, readBuffer ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].value = readBuffer.texture; } renderer.setRenderTarget( this.renderTarget ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } ); export { SavePass };