import { Uniform } from '../../../src/Three'; export const BokehShader: { defines: { DEPTH_PACKING: number; PERSPECTIVE_CAMERA: number; } uniforms: { tColor: Uniform; tDepth: Uniform; focus: Uniform; aspect: Uniform; aperture: Uniform; maxblur: Uniform; nearClip: Uniform; farClip: Uniform; }; vertexShader: string; fragmentShader: string; };