import { Uniform } from '../../../src/Three'; export const BokehShader: { uniforms: { textureWidth: Uniform; textureHeight: Uniform; focalDepth: Uniform; focalLength: Uniform; fstop: Uniform; tColor: Uniform; tDepth: Uniform; maxblur: Uniform; showFocus: Uniform; manualdof: Uniform; vignetting: Uniform; depthblur: Uniform; threshold: Uniform; gain: Uniform; bias: Uniform; fringe: Uniform; znear: Uniform; zfar: Uniform; noise: Uniform; dithering: Uniform; pentagon: Uniform; shaderFocus: Uniform; focusCoords: Uniform; }; vertexShader: string; fragmentShader: string; }; export const BokehDepthShader: { uniforms: { mNear: Uniform; mFar: Uniform; }; vertexShader: string; fragmentShader: string; };