import { Uniform } from '../../../src/Three'; export const ConvolutionShader: { defines: { KERNEL_SIZE_FLOAT: string; KERNEL_SIZE_INT: string; }, uniforms: { tDiffuse: Uniform; uImageIncrement: Uniform; cKernel: Uniform; }; vertexShader: string; fragmentShader: string; buildKernel( sigma: number ): number[]; };