import { Uniform } from '../../../src/Three'; export const SMAAEdgesShader: { defines: { SMAA_THRESHOLD: string; }, uniforms: { tDiffuse: Uniform; resolution: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SMAAWeightsShader: { defines: { SMAA_MAX_SEARCH_STEPS: string; SMAA_AREATEX_MAX_DISTANCE: string; SMAA_AREATEX_PIXEL_SIZE: string; SMAA_AREATEX_SUBTEX_SIZE: string; }, uniforms: { tDiffuse: Uniform; tArea: Uniform; tSearch: Uniform; resolution: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SMAABlendShader: { uniforms: { tDiffuse: Uniform; tColor: Uniform; resolution: Uniform; }; vertexShader: string; fragmentShader: string; };