import { Uniform } from '../../../src/Three'; export const SkinShaderBasic: { uniforms: { ambientLightColor: Uniform; bumpMap: Uniform; bumpScale: Uniform; diffuse: Uniform; directionalLights: Uniform; directionalShadowMap: Uniform; directionalShadowMatrix: Uniform; enableBump: Uniform; enableSpecular: Uniform; fogColor: Uniform; fogDensity: Uniform; fogFar: Uniform; fogNear: Uniform; hemisphereLights: Uniform; lightProbe: Uniform; offsetRepeat: Uniform; opacity: Uniform; pointLights: Uniform; pointShadowMap: Uniform; pointShadowMatrix: Uniform; rectAreaLights: Uniform; specular: Uniform; specularMap: Uniform; spotLights: Uniform; spotShadowMap: Uniform; spotShadowMatrix: Uniform; tBeckmann: Uniform; tDiffuse: Uniform; uRoughness: Uniform; uSpecularBrightness: Uniform; uWrapRGB: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SkinShaderAdvanced: { uniforms: { ambientLightColor: Uniform; diffuse: Uniform; directionalLights: Uniform; directionalShadowMap: Uniform; directionalShadowMatrix: Uniform; fogColor: Uniform; fogDensity: Uniform; fogFar: Uniform; fogNear: Uniform; hemisphereLights: Uniform; lightProbe: Uniform; opacity: Uniform; passID: Uniform; pointLights: Uniform; pointShadowMap: Uniform; pointShadowMatrix: Uniform; rectAreaLights: Uniform; specular: Uniform; spotLights: Uniform; spotShadowMap: Uniform; spotShadowMatrix: Uniform; tBeckmann: Uniform; tBlur1: Uniform; tBlur2: Uniform; tBlur3: Uniform; tBlur4: Uniform; tDiffuse: Uniform; tNormal: Uniform; uNormalScale: Uniform; uRoughness: Uniform; uSpecularBrightness: Uniform; }; vertexShader: string; fragmentShader: string; }; export const SkinShaderBeckmann: { uniforms: {}; vertexShader: string; fragmentShader: string; };