import { Uniform } from '../../../src/Three'; export const TranslucentShader: { uniforms: { alphaMap: Uniform; ambientLightColor: Uniform; color: Uniform; diffuse: Uniform; directionalLights: Uniform; directionalShadowMap: Uniform; directionalShadowMatrix: Uniform; emissive: Uniform; hemisphereLights: Uniform; lightProbe: Uniform; map: Uniform; opacity: Uniform; pointLights: Uniform; pointShadowMap: Uniform; pointShadowMatrix: Uniform; rectAreaLights: Uniform; shininess: Uniform; specular: Uniform; spotLights: Uniform; spotShadowMap: Uniform; spotShadowMatrix: Uniform; thicknessAmbient: Uniform; thicknessAttenuation: Uniform; thicknessColor: Uniform; thicknessDistortion: Uniform; thicknessMap: Uniform; thicknessPower: Uniform; thicknessScale: Uniform; uvTransform: Uniform; }; vertexShader: string; fragmentShader: string; };