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HuangJiPC / public / static / three / examples / jsm / geometries / BoxLineGeometry.js
@zhangdeliang zhangdeliang on 21 Jun 2 KB update
/**
 * @author mrdoob / http://mrdoob.com/
 */

import {
	BufferGeometry,
	Float32BufferAttribute
} from "../../../build/three.module.js";

var BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {

	BufferGeometry.call( this );

	width = width || 1;
	height = height || 1;
	depth = depth || 1;

	widthSegments = Math.floor( widthSegments ) || 1;
	heightSegments = Math.floor( heightSegments ) || 1;
	depthSegments = Math.floor( depthSegments ) || 1;

	var widthHalf = width / 2;
	var heightHalf = height / 2;
	var depthHalf = depth / 2;

	var segmentWidth = width / widthSegments;
	var segmentHeight = height / heightSegments;
	var segmentDepth = depth / depthSegments;

	var vertices = [];

	var x = - widthHalf, y = - heightHalf, z = - depthHalf;

	for ( var i = 0; i <= widthSegments; i ++ ) {

		vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
		vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
		vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
		vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );

		x += segmentWidth;

	}

	for ( var i = 0; i <= heightSegments; i ++ ) {

		vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
		vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
		vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
		vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );

		y += segmentHeight;

	}

	for ( var i = 0; i <= depthSegments; i ++ ) {

		vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
		vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
		vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
		vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );

		z += segmentDepth;

	}

	this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );

};

BoxLineGeometry.prototype = Object.create( BufferGeometry.prototype );
BoxLineGeometry.prototype.constructor = BoxLineGeometry;

export { BoxLineGeometry };