import { Renderer, RenderTarget, Texture, CubeTexture } from '../../../src/Three'; export class PMREMGenerator { cubeLods:CubeTexture[]; constructor( sourceTexture:Texture, samplesPerLevel?:number, resolution?:number ); update( renderer:Renderer ): void; renderToCubeMapTarget( renderer:Renderer, renderTarget:any ): void; renderToCubeMapTargetFace( renderer:Renderer, renderTarget:RenderTarget, faceIndex:number ): void; dispose(): void; }