/** * Cesium - https://github.com/CesiumGS/cesium * * Copyright 2011-2020 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details. */ define(['./when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-f2a06374', './Cartesian2-16a61632', './BoundingSphere-d018a565', './Cartesian4-5af5bb24', './RuntimeError-ba10bc3e', './WebGLConstants-4c11ee5f', './ComponentDatatype-5862616f', './FeatureDetection-7bd32c34', './Transforms-cd52cbaf', './buildModuleUrl-e7952659', './AttributeCompression-c177f997', './IndexDatatype-9435b55f', './IntersectionTests-813bb943', './Plane-aa6c3ce5', './WebMercatorProjection-9a70654e', './createTaskProcessorWorker', './EllipsoidTangentPlane-33ed15f1', './OrientedBoundingBox-772746db', './TerrainEncoding-c0ddbff8'], function (when, Check, _Math, Cartographic, Cartesian2, BoundingSphere, Cartesian4, RuntimeError, WebGLConstants, ComponentDatatype, FeatureDetection, Transforms, buildModuleUrl, AttributeCompression, IndexDatatype, IntersectionTests, Plane, WebMercatorProjection, createTaskProcessorWorker, EllipsoidTangentPlane, OrientedBoundingBox, TerrainEncoding) { 'use strict'; /** * Provides terrain or other geometry for the surface of an ellipsoid. The surface geometry is * organized into a pyramid of tiles according to a {@link TilingScheme}. This type describes an * interface and is not intended to be instantiated directly. * * @alias TerrainProvider * @constructor * * @see EllipsoidTerrainProvider * @see CesiumTerrainProvider * @see VRTheWorldTerrainProvider * @see GoogleEarthEnterpriseTerrainProvider */ function TerrainProvider() { Check.DeveloperError.throwInstantiationError(); } Object.defineProperties(TerrainProvider.prototype, { /** * Gets an event that is raised when the terrain provider encounters an asynchronous error.. By subscribing * to the event, you will be notified of the error and can potentially recover from it. Event listeners * are passed an instance of {@link TileProviderError}. * @memberof TerrainProvider.prototype * @type {Event} */ errorEvent : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets the credit to display when this terrain provider is active. Typically this is used to credit * the source of the terrain. This function should * not be called before {@link TerrainProvider#ready} returns true. * @memberof TerrainProvider.prototype * @type {Credit} */ credit : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets the tiling scheme used by the provider. This function should * not be called before {@link TerrainProvider#ready} returns true. * @memberof TerrainProvider.prototype * @type {TilingScheme} */ tilingScheme : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets a value indicating whether or not the provider is ready for use. * @memberof TerrainProvider.prototype * @type {Boolean} */ ready : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets a promise that resolves to true when the provider is ready for use. * @memberof TerrainProvider.prototype * @type {Promise.<Boolean>} * @readonly */ readyPromise : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets a value indicating whether or not the provider includes a water mask. The water mask * indicates which areas of the globe are water rather than land, so they can be rendered * as a reflective surface with animated waves. This function should not be * called before {@link TerrainProvider#ready} returns true. * @memberof TerrainProvider.prototype * @type {Boolean} */ hasWaterMask : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets a value indicating whether or not the requested tiles include vertex normals. * This function should not be called before {@link TerrainProvider#ready} returns true. * @memberof TerrainProvider.prototype * @type {Boolean} */ hasVertexNormals : { get : Check.DeveloperError.throwInstantiationError }, /** * Gets an object that can be used to determine availability of terrain from this provider, such as * at points and in rectangles. This function should not be called before * {@link TerrainProvider#ready} returns true. This property may be undefined if availability * information is not available. * @memberof TerrainProvider.prototype * @type {TileAvailability} */ availability : { get : Check.DeveloperError.throwInstantiationError } }); var regularGridIndicesCache = []; /** * Gets a list of indices for a triangle mesh representing a regular grid. Calling * this function multiple times with the same grid width and height returns the * same list of indices. The total number of vertices must be less than or equal * to 65536. * * @param {Number} width The number of vertices in the regular grid in the horizontal direction. * @param {Number} height The number of vertices in the regular grid in the vertical direction. * @returns {Uint16Array|Uint32Array} The list of indices. Uint16Array gets returned for 64KB or less and Uint32Array for 4GB or less. */ TerrainProvider.getRegularGridIndices = function(width, height) { //>>includeStart('debug', pragmas.debug); if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) { throw new Check.DeveloperError('The total number of vertices (width * height) must be less than 4,294,967,296.'); } //>>includeEnd('debug'); var byWidth = regularGridIndicesCache[width]; if (!when.defined(byWidth)) { regularGridIndicesCache[width] = byWidth = []; } var indices = byWidth[height]; if (!when.defined(indices)) { if (width * height < _Math.CesiumMath.SIXTY_FOUR_KILOBYTES) { indices = byWidth[height] = new Uint16Array((width - 1) * (height - 1) * 6 + 3*(width + height - 2)); } else { indices = byWidth[height] = new Uint32Array((width - 1) * (height - 1) * 6 + 3*(width + height - 2)); } addRegularGridIndices(width, height, indices, 0); } return indices; }; TerrainProvider.getRegularGridIndicesForReproject = function(width, height) { //>>includeStart('debug', pragmas.debug); if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) { throw new Check.DeveloperError('The total number of vertices (width * height) must be less than 4,294,967,296.'); } //>>includeEnd('debug'); var byWidth = regularGridIndicesCache[width]; if (!when.defined(byWidth)) { regularGridIndicesCache[width] = byWidth = []; } var indices = byWidth[height]; if (!when.defined(indices)) { if (width * height < _Math.CesiumMath.SIXTY_FOUR_KILOBYTES) { indices = byWidth[height] = new Uint16Array((width - 1) * (height - 1) * 6); } else { indices = byWidth[height] = new Uint32Array((width - 1) * (height - 1) * 6); } addRegularGridIndices(width, height, indices, 0); } return indices; }; var regularGridAndEdgeIndicesCache = []; /** * @private */ TerrainProvider.getRegularGridIndicesAndEdgeIndices = function(width, height) { //>>includeStart('debug', pragmas.debug); if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) { throw new Check.DeveloperError('The total number of vertices (width * height) must be less than 4,294,967,296.'); } //>>includeEnd('debug'); var byWidth = regularGridAndEdgeIndicesCache[width]; if (!when.defined(byWidth)) { regularGridAndEdgeIndicesCache[width] = byWidth = []; } var indicesAndEdges = byWidth[height]; if (!when.defined(indicesAndEdges)) { var indices = TerrainProvider.getRegularGridIndices(width, height); var edgeIndices = getEdgeIndices(width, height); var westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth; var southIndicesEastToWest = edgeIndices.southIndicesEastToWest; var eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth; var northIndicesWestToEast = edgeIndices.northIndicesWestToEast; indicesAndEdges = byWidth[height] = { indices : indices, westIndicesSouthToNorth : westIndicesSouthToNorth, southIndicesEastToWest : southIndicesEastToWest, eastIndicesNorthToSouth : eastIndicesNorthToSouth, northIndicesWestToEast : northIndicesWestToEast }; } return indicesAndEdges; }; var regularGridAndSkirtAndEdgeIndicesCache = []; /** * @private */ TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function(width, height) { //>>includeStart('debug', pragmas.debug); if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) { throw new Check.DeveloperError('The total number of vertices (width * height) must be less than 4,294,967,296.'); } //>>includeEnd('debug'); var byWidth = regularGridAndSkirtAndEdgeIndicesCache[width]; if (!when.defined(byWidth)) { regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = []; } var indicesAndEdges = byWidth[height]; if (!when.defined(indicesAndEdges)) { var gridVertexCount = width * height; var gridIndexCount = (width - 1) * (height - 1) * 6; var edgeVertexCount = width * 2 + height * 2; var edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6; var vertexCount = gridVertexCount + edgeVertexCount; var boundaryIndexCount = 3*(width + height - 2); var indexCount = gridIndexCount + edgeIndexCount + boundaryIndexCount; var edgeIndices = getEdgeIndices(width, height); var westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth; var southIndicesEastToWest = edgeIndices.southIndicesEastToWest; var eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth; var northIndicesWestToEast = edgeIndices.northIndicesWestToEast; var indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, indexCount); addRegularGridIndices(width, height, indices, 0); TerrainProvider.addSkirtIndices(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, gridVertexCount, indices, gridIndexCount + boundaryIndexCount); indicesAndEdges = byWidth[height] = { indices : indices, westIndicesSouthToNorth : westIndicesSouthToNorth, southIndicesEastToWest : southIndicesEastToWest, eastIndicesNorthToSouth : eastIndicesNorthToSouth, northIndicesWestToEast : northIndicesWestToEast, indexCountWithoutSkirts : gridIndexCount }; } return indicesAndEdges; }; /** * @private */ TerrainProvider.addSkirtIndices = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset, edgeMap) { var vertexIndex = vertexCount; offset = addSkirtIndices(westIndicesSouthToNorth, vertexIndex, indices, offset, edgeMap); vertexIndex += westIndicesSouthToNorth.length; offset = addSkirtIndices(southIndicesEastToWest, vertexIndex, indices, offset, edgeMap); vertexIndex += southIndicesEastToWest.length; offset = addSkirtIndices(eastIndicesNorthToSouth, vertexIndex, indices, offset, edgeMap); vertexIndex += eastIndicesNorthToSouth.length; addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset, edgeMap); }; function getEdgeIndices(width, height) { var westIndicesSouthToNorth = new Array(height); var southIndicesEastToWest = new Array(width); var eastIndicesNorthToSouth = new Array(height); var northIndicesWestToEast = new Array(width); var i; for (i = 0; i < width; ++i) { northIndicesWestToEast[i] = i; southIndicesEastToWest[i] = width * height - 1 - i; } for (i = 0; i < height; ++i) { eastIndicesNorthToSouth[i] = (i + 1) * width - 1; westIndicesSouthToNorth[i] = (height - i - 1) * width; } return { westIndicesSouthToNorth : westIndicesSouthToNorth, southIndicesEastToWest : southIndicesEastToWest, eastIndicesNorthToSouth : eastIndicesNorthToSouth, northIndicesWestToEast : northIndicesWestToEast }; } function addRegularGridIndices(width, height, indices, offset) { var index = 0; for (var j = 0; j < height - 1; ++j) { for (var i = 0; i < width - 1; ++i) { var upperLeft = index; var lowerLeft = upperLeft + width; var lowerRight = lowerLeft + 1; var upperRight = upperLeft + 1; indices[offset++] = upperLeft; indices[offset++] = lowerLeft; indices[offset++] = upperRight; indices[offset++] = upperRight; indices[offset++] = lowerLeft; indices[offset++] = lowerRight; ++index; } ++index; } var boundaryHeight = (height - 1)/2; var boundaryWidth = (width - 1)/2; index = 0; for(var i=0; i<boundaryWidth; i++) { indices[offset++] = index; indices[offset++] = index + 1; indices[offset++] = index + 2; index+=2; } index = width * (height - 1); for(var i=0; i<boundaryWidth; i++) { indices[offset++] = index + 1; indices[offset++] = index; indices[offset++] = index + 2; index+=2; } index = 0; for(var i=0; i<boundaryHeight; i++) { indices[offset++] = index + width; indices[offset++] = index; indices[offset++] = index + 2*width; index+=2*width; } index = width - 1; for(var i=0; i<boundaryHeight; i++) { indices[offset++] = index; indices[offset++] = index + width; indices[offset++] = index + 2*width; index+=2*width; } } function addSkirtIndices(edgeIndices, vertexIndex, indices, offset, edgeMap) { var hasEdgeMap = when.defined(edgeMap); var previousIndex = edgeIndices[0]; var length = edgeIndices.length; for (var i = 1; i < length; ++i) { var index = edgeIndices[i]; if(hasEdgeMap && !edgeMap[previousIndex + '_' + index]){ previousIndex = index; ++vertexIndex; continue ; } indices[offset++] = previousIndex; indices[offset++] = index; indices[offset++] = vertexIndex; indices[offset++] = vertexIndex; indices[offset++] = index; indices[offset++] = vertexIndex + 1; previousIndex = index; ++vertexIndex; } return offset; } /** * Specifies the quality of terrain created from heightmaps. A value of 1.0 will * ensure that adjacent heightmap vertices are separated by no more than * {@link Globe.maximumScreenSpaceError} screen pixels and will probably go very slowly. * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the * screen pixels between adjacent heightmap vertices and thus rendering more quickly. * @type {Number} */ TerrainProvider.heightmapTerrainQuality = 0.25; /** * Determines an appropriate geometric error estimate when the geometry comes from a heightmap. * * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached. * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile. * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero. * @returns {Number} An estimated geometric error. */ TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function(ellipsoid, tileImageWidth, numberOfTilesAtLevelZero) { return ellipsoid.maximumRadius * 2 * Math.PI * TerrainProvider.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero); }; /** * Requests the geometry for a given tile. This function should not be called before * {@link TerrainProvider#ready} returns true. The result must include terrain data and * may optionally include a water mask and an indication of which child tiles are available. * @function * * @param {Number} x The X coordinate of the tile for which to request geometry. * @param {Number} y The Y coordinate of the tile for which to request geometry. * @param {Number} level The level of the tile for which to request geometry. * @param {Request} [request] The request object. Intended for internal use only. * * @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method * returns undefined instead of a promise, it is an indication that too many requests are already * pending and the request will be retried later. */ TerrainProvider.prototype.requestTileGeometry = Check.DeveloperError.throwInstantiationError; /** * Gets the maximum geometric error allowed in a tile at a given level. This function should not be * called before {@link TerrainProvider#ready} returns true. * @function * * @param {Number} level The tile level for which to get the maximum geometric error. * @returns {Number} The maximum geometric error. */ TerrainProvider.prototype.getLevelMaximumGeometricError = Check.DeveloperError.throwInstantiationError; /** * Determines whether data for a tile is available to be loaded. * @function * * @param {Number} x The X coordinate of the tile for which to request geometry. * @param {Number} y The Y coordinate of the tile for which to request geometry. * @param {Number} level The level of the tile for which to request geometry. * @returns {Boolean} Undefined if not supported by the terrain provider, otherwise true or false. */ TerrainProvider.prototype.getTileDataAvailable = Check.DeveloperError.throwInstantiationError; /** * Makes sure we load availability data for a tile * @function * * @param {Number} x The X coordinate of the tile for which to request geometry. * @param {Number} y The Y coordinate of the tile for which to request geometry. * @param {Number} level The level of the tile for which to request geometry. * @returns {undefined|Promise} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded */ TerrainProvider.prototype.loadTileDataAvailability = Check.DeveloperError.throwInstantiationError; var maxShort = 32767; var cartesian3Scratch = new Cartographic.Cartesian3(); var scratchMinimum = new Cartographic.Cartesian3(); var scratchMaximum = new Cartographic.Cartesian3(); var cartographicScratch = new Cartographic.Cartographic(); var toPack = new Cartesian2.Cartesian2(); var scratchNormal = new Cartographic.Cartesian3(); var scratchToENU = new BoundingSphere.Matrix4(); var scratchFromENU = new BoundingSphere.Matrix4(); function createVerticesFromQuantizedTerrainMesh(parameters, transferableObjects) { var quantizedVertices = parameters.quantizedVertices; var quantizedVertexCount = quantizedVertices.length / 3; var octEncodedNormals = parameters.octEncodedNormals; var edgeVertexCount = parameters.westIndices.length + parameters.eastIndices.length + parameters.southIndices.length + parameters.northIndices.length; var includeWebMercatorT = parameters.includeWebMercatorT; var rectangle = Cartesian2.Rectangle.clone(parameters.rectangle); var west = rectangle.west; var south = rectangle.south; var east = rectangle.east; var north = rectangle.north; var ellipsoid = Cartesian2.Ellipsoid.clone(parameters.ellipsoid); var exaggeration = parameters.exaggeration; var minimumHeight = parameters.minimumHeight * exaggeration; var maximumHeight = parameters.maximumHeight * exaggeration; var center = parameters.relativeToCenter; var fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid); var toENU = BoundingSphere.Matrix4.inverseTransformation(fromENU, new BoundingSphere.Matrix4()); var southMercatorY; var oneOverMercatorHeight; if (includeWebMercatorT) { southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(south); oneOverMercatorHeight = 1.0 / (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) - southMercatorY); } var uBuffer = quantizedVertices.subarray(0, quantizedVertexCount); var vBuffer = quantizedVertices.subarray(quantizedVertexCount, 2 * quantizedVertexCount); var heightBuffer = quantizedVertices.subarray(quantizedVertexCount * 2, 3 * quantizedVertexCount); var hasVertexNormals = when.defined(octEncodedNormals); var uvs = new Array(quantizedVertexCount); var heights = new Array(quantizedVertexCount); var positions = new Array(quantizedVertexCount); var webMercatorTs = includeWebMercatorT ? new Array(quantizedVertexCount) : []; var minimum = scratchMinimum; minimum.x = Number.POSITIVE_INFINITY; minimum.y = Number.POSITIVE_INFINITY; minimum.z = Number.POSITIVE_INFINITY; var maximum = scratchMaximum; maximum.x = Number.NEGATIVE_INFINITY; maximum.y = Number.NEGATIVE_INFINITY; maximum.z = Number.NEGATIVE_INFINITY; var minLongitude = Number.POSITIVE_INFINITY; var maxLongitude = Number.NEGATIVE_INFINITY; var minLatitude = Number.POSITIVE_INFINITY; var maxLatitude = Number.NEGATIVE_INFINITY; for (var i = 0; i < quantizedVertexCount; ++i) { var rawU = uBuffer[i]; var rawV = vBuffer[i]; var u = rawU / maxShort; var v = rawV / maxShort; var height = _Math.CesiumMath.lerp(minimumHeight, maximumHeight, heightBuffer[i] / maxShort); cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, u); cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, v); cartographicScratch.height = height; minLongitude = Math.min(cartographicScratch.longitude, minLongitude); maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude); minLatitude = Math.min(cartographicScratch.latitude, minLatitude); maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude); var position = ellipsoid.cartographicToCartesian(cartographicScratch); uvs[i] = new Cartesian2.Cartesian2(u, v); heights[i] = height; positions[i] = position; if (includeWebMercatorT) { webMercatorTs[i] = (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(cartographicScratch.latitude) - southMercatorY) * oneOverMercatorHeight; } BoundingSphere.Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch); Cartographic.Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum); Cartographic.Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum); } var westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function(a, b) { return uvs[a].y - uvs[b].y; }); var eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function(a, b) { return uvs[b].y - uvs[a].y; }); var southIndicesEastToWest = copyAndSort(parameters.southIndices, function(a, b) { return uvs[b].x - uvs[a].x; }); var northIndicesWestToEast = copyAndSort(parameters.northIndices, function(a, b) { return uvs[a].x - uvs[b].x; }); var orientedBoundingBox; var boundingSphere; // Bounding volumes need to be recomputed since the tile payload assumes no exaggeration. boundingSphere = BoundingSphere.BoundingSphere.fromPoints(positions); orientedBoundingBox = OrientedBoundingBox.OrientedBoundingBox.fromRectangle(rectangle, minimumHeight, maximumHeight, ellipsoid); var occludeePointInScaledSpace; if (exaggeration !== 1.0 || minimumHeight < 0.0) { // Horizon culling point needs to be recomputed since the tile payload assumes no exaggeration. var occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid); occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(center, positions, minimumHeight); } var hMin = minimumHeight; hMin = Math.min(hMin, findMinMaxSkirts(parameters.westIndices, parameters.westSkirtHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum)); hMin = Math.min(hMin, findMinMaxSkirts(parameters.southIndices, parameters.southSkirtHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum)); hMin = Math.min(hMin, findMinMaxSkirts(parameters.eastIndices, parameters.eastSkirtHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum)); hMin = Math.min(hMin, findMinMaxSkirts(parameters.northIndices, parameters.northSkirtHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum)); var aaBox = new EllipsoidTangentPlane.AxisAlignedBoundingBox(minimum, maximum, center); var encoding = new TerrainEncoding.TerrainEncoding(aaBox, hMin, maximumHeight, fromENU, hasVertexNormals, includeWebMercatorT); var vertexStride = encoding.getStride(); var size = quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride; var vertexBuffer = new Float32Array(size); var bufferIndex = 0; for (var j = 0; j < quantizedVertexCount; ++j) { if (hasVertexNormals) { var n = j * 2.0; toPack.x = octEncodedNormals[n]; toPack.y = octEncodedNormals[n + 1]; if (exaggeration !== 1.0) { var normal = AttributeCompression.AttributeCompression.octDecode(toPack.x, toPack.y, scratchNormal); var fromENUNormal = Transforms.Transforms.eastNorthUpToFixedFrame(positions[j], ellipsoid, scratchFromENU); var toENUNormal = BoundingSphere.Matrix4.inverseTransformation(fromENUNormal, scratchToENU); BoundingSphere.Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal); normal.z *= exaggeration; Cartographic.Cartesian3.normalize(normal, normal); BoundingSphere.Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal); Cartographic.Cartesian3.normalize(normal, normal); AttributeCompression.AttributeCompression.octEncode(normal, toPack); } } bufferIndex = encoding.encode(vertexBuffer, bufferIndex, positions[j], uvs[j], heights[j], toPack, webMercatorTs[j]); } var edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2); var indexBufferLength = parameters.indices.length + edgeTriangleCount * 3; var indexBuffer = IndexDatatype.IndexDatatype.createTypedArray(quantizedVertexCount + edgeVertexCount, indexBufferLength); indexBuffer.set(parameters.indices, 0); var percentage = 0.0001; var lonOffset = (maxLongitude - minLongitude) * percentage; var latOffset = (maxLatitude - minLatitude) * percentage; var westLongitudeOffset = -lonOffset; var westLatitudeOffset = 0.0; var eastLongitudeOffset = lonOffset; var eastLatitudeOffset = 0.0; var northLongitudeOffset = 0.0; var northLatitudeOffset = latOffset; var southLongitudeOffset = 0.0; var southLatitudeOffset = -latOffset; // Add skirts. var vertexBufferIndex = quantizedVertexCount * vertexStride; addSkirt(vertexBuffer, vertexBufferIndex, westIndicesSouthToNorth, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, parameters.westSkirtHeight, exaggeration, southMercatorY, oneOverMercatorHeight, westLongitudeOffset, westLatitudeOffset); vertexBufferIndex += parameters.westIndices.length * vertexStride; addSkirt(vertexBuffer, vertexBufferIndex, southIndicesEastToWest, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, parameters.southSkirtHeight, exaggeration, southMercatorY, oneOverMercatorHeight, southLongitudeOffset, southLatitudeOffset); vertexBufferIndex += parameters.southIndices.length * vertexStride; addSkirt(vertexBuffer, vertexBufferIndex, eastIndicesNorthToSouth, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, parameters.eastSkirtHeight, exaggeration, southMercatorY, oneOverMercatorHeight, eastLongitudeOffset, eastLatitudeOffset); vertexBufferIndex += parameters.eastIndices.length * vertexStride; addSkirt(vertexBuffer, vertexBufferIndex, northIndicesWestToEast, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, parameters.northSkirtHeight, exaggeration, southMercatorY, oneOverMercatorHeight, northLongitudeOffset, northLatitudeOffset); var edgeMap = createEdgeMap(parameters.indices, uBuffer, vBuffer, parameters.level); TerrainProvider.addSkirtIndices(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, quantizedVertexCount, indexBuffer, parameters.indices.length, edgeMap); transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer); return { vertices : vertexBuffer.buffer, indices : indexBuffer.buffer, westIndicesSouthToNorth : westIndicesSouthToNorth, southIndicesEastToWest : southIndicesEastToWest, eastIndicesNorthToSouth : eastIndicesNorthToSouth, northIndicesWestToEast : northIndicesWestToEast, vertexStride : vertexStride, center : center, minimumHeight : minimumHeight, maximumHeight : maximumHeight, boundingSphere : boundingSphere, orientedBoundingBox : orientedBoundingBox, occludeePointInScaledSpace : occludeePointInScaledSpace, encoding : encoding, indexCountWithoutSkirts : parameters.indices.length }; } function createEdgeMap(indices, uBuffer, vBuffer, level) { if(level < 12){ return undefined; } var edgeMap = {}; var len = indices.length; for(var i = 0;i < len;i += 3){ var i0 = indices[i]; var i1 = indices[i + 1]; var i2 = indices[i + 2]; if( (uBuffer[i0] === maxShort && uBuffer[i1] === maxShort) || (uBuffer[i0] === 0 && uBuffer[i1] === 0) || (vBuffer[i0] === maxShort && vBuffer[i1] === maxShort) || (vBuffer[i0] === 0 && vBuffer[i1] === 0) ){ edgeMap[i0 + '_' + i1] = 1; edgeMap[i1 + '_' + i0] = 1; } if( (uBuffer[i1] === maxShort && uBuffer[i2] === maxShort) || (uBuffer[i1] === 0 && uBuffer[i2] === 0) || (vBuffer[i1] === maxShort && vBuffer[i2] === maxShort) || (vBuffer[i1] === 0 && vBuffer[i2] === 0) ){ edgeMap[i1 + '_' + i2] = 1; edgeMap[i2 + '_' + i1] = 1; } if( (uBuffer[i2] === maxShort && uBuffer[i0] === maxShort) || (uBuffer[i2] === 0 && uBuffer[i0] === 0) || (vBuffer[i2] === maxShort && vBuffer[i0] === maxShort) || (vBuffer[i2] === 0 && vBuffer[i0] === 0) ){ edgeMap[i2 + '_' + i0] = 1; edgeMap[i0 + '_' + i2] = 1; } } return edgeMap; } function findMinMaxSkirts(edgeIndices, edgeHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum) { var hMin = Number.POSITIVE_INFINITY; var north = rectangle.north; var south = rectangle.south; var east = rectangle.east; var west = rectangle.west; if (east < west) { east += _Math.CesiumMath.TWO_PI; } var length = edgeIndices.length; for (var i = 0; i < length; ++i) { var index = edgeIndices[i]; var h = heights[index]; var uv = uvs[index]; cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, uv.x); cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, uv.y); cartographicScratch.height = h - edgeHeight; var position = ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch); BoundingSphere.Matrix4.multiplyByPoint(toENU, position, position); Cartographic.Cartesian3.minimumByComponent(position, minimum, minimum); Cartographic.Cartesian3.maximumByComponent(position, maximum, maximum); hMin = Math.min(hMin, cartographicScratch.height); } return hMin; } function addSkirt(vertexBuffer, vertexBufferIndex, edgeVertices, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, skirtLength, exaggeration, southMercatorY, oneOverMercatorHeight, longitudeOffset, latitudeOffset) { var hasVertexNormals = when.defined(octEncodedNormals); var north = rectangle.north; var south = rectangle.south; var east = rectangle.east; var west = rectangle.west; if (east < west) { east += _Math.CesiumMath.TWO_PI; } var length = edgeVertices.length; for (var i = 0; i < length; ++i) { var index = edgeVertices[i]; var h = heights[index]; var uv = uvs[index]; cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, uv.x) + longitudeOffset; cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, uv.y) + latitudeOffset; cartographicScratch.height = h - skirtLength; var position = ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch); if (hasVertexNormals) { var n = index * 2.0; toPack.x = octEncodedNormals[n]; toPack.y = octEncodedNormals[n + 1]; if (exaggeration !== 1.0) { var normal = AttributeCompression.AttributeCompression.octDecode(toPack.x, toPack.y, scratchNormal); var fromENUNormal = Transforms.Transforms.eastNorthUpToFixedFrame(cartesian3Scratch, ellipsoid, scratchFromENU); var toENUNormal = BoundingSphere.Matrix4.inverseTransformation(fromENUNormal, scratchToENU); BoundingSphere.Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal); normal.z *= exaggeration; Cartographic.Cartesian3.normalize(normal, normal); BoundingSphere.Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal); Cartographic.Cartesian3.normalize(normal, normal); AttributeCompression.AttributeCompression.octEncode(normal, toPack); } } var webMercatorT; if (encoding.hasWebMercatorT) { webMercatorT = (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(cartographicScratch.latitude) - southMercatorY) * oneOverMercatorHeight; } vertexBufferIndex = encoding.encode(vertexBuffer, vertexBufferIndex, position, uv, cartographicScratch.height, toPack, webMercatorT); } } function copyAndSort(typedArray, comparator) { var copy; if (typeof typedArray.slice === 'function') { copy = typedArray.slice(); if (typeof copy.sort !== 'function') { // Sliced typed array isn't sortable, so we can't use it. copy = undefined; } } if (!when.defined(copy)) { copy = Array.prototype.slice.call(typedArray); } copy.sort(comparator); return copy; } var createVerticesFromQuantizedTerrainMesh$1 = createTaskProcessorWorker(createVerticesFromQuantizedTerrainMesh); return createVerticesFromQuantizedTerrainMesh$1; });