/** * Cesium - https://github.com/CesiumGS/cesium * * Copyright 2011-2020 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details. */ define(['./when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-f2a06374', './Cartesian2-16a61632', './BoundingSphere-d018a565', './Cartesian4-5af5bb24', './RuntimeError-ba10bc3e', './WebGLConstants-4c11ee5f', './ComponentDatatype-5862616f', './FeatureDetection-7bd32c34', './Transforms-cd52cbaf', './buildModuleUrl-e7952659', './AttributeCompression-c177f997', './IndexDatatype-9435b55f', './IntersectionTests-813bb943', './Plane-aa6c3ce5', './createTaskProcessorWorker', './EllipsoidTangentPlane-33ed15f1', './OrientedBoundingBox-772746db', './TerrainEncoding-c0ddbff8'], function (when, Check, _Math, Cartographic, Cartesian2, BoundingSphere, Cartesian4, RuntimeError, WebGLConstants, ComponentDatatype, FeatureDetection, Transforms, buildModuleUrl, AttributeCompression, IndexDatatype, IntersectionTests, Plane, createTaskProcessorWorker, EllipsoidTangentPlane, OrientedBoundingBox, TerrainEncoding) { 'use strict'; /** * Contains functions for operating on 2D triangles. * * @exports Intersections2D */ var Intersections2D = {}; /** * Splits a 2D triangle at given axis-aligned threshold value and returns the resulting * polygon on a given side of the threshold. The resulting polygon may have 0, 1, 2, * 3, or 4 vertices. * * @param {Number} threshold The threshold coordinate value at which to clip the triangle. * @param {Boolean} keepAbove true to keep the portion of the triangle above the threshold, or false * to keep the portion below. * @param {Number} u0 The coordinate of the first vertex in the triangle, in counter-clockwise order. * @param {Number} u1 The coordinate of the second vertex in the triangle, in counter-clockwise order. * @param {Number} u2 The coordinate of the third vertex in the triangle, in counter-clockwise order. * @param {Number[]} [result] The array into which to copy the result. If this parameter is not supplied, * a new array is constructed and returned. * @returns {Number[]} The polygon that results after the clip, specified as a list of * vertices. The vertices are specified in counter-clockwise order. * Each vertex is either an index from the existing list (identified as * a 0, 1, or 2) or -1 indicating a new vertex not in the original triangle. * For new vertices, the -1 is followed by three additional numbers: the * index of each of the two original vertices forming the line segment that * the new vertex lies on, and the fraction of the distance from the first * vertex to the second one. * * @example * var result = Cesium.Intersections2D.clipTriangleAtAxisAlignedThreshold(0.5, false, 0.2, 0.6, 0.4); * // result === [2, 0, -1, 1, 0, 0.25, -1, 1, 2, 0.5] */ Intersections2D.clipTriangleAtAxisAlignedThreshold = function(threshold, keepAbove, u0, u1, u2, result) { //>>includeStart('debug', pragmas.debug); if (!when.defined(threshold)) { throw new Check.DeveloperError('threshold is required.'); } if (!when.defined(keepAbove)) { throw new Check.DeveloperError('keepAbove is required.'); } if (!when.defined(u0)) { throw new Check.DeveloperError('u0 is required.'); } if (!when.defined(u1)) { throw new Check.DeveloperError('u1 is required.'); } if (!when.defined(u2)) { throw new Check.DeveloperError('u2 is required.'); } //>>includeEnd('debug'); if (!when.defined(result)) { result = []; } else { result.length = 0; } var u0Behind; var u1Behind; var u2Behind; if (keepAbove) { u0Behind = u0 < threshold; u1Behind = u1 < threshold; u2Behind = u2 < threshold; } else { u0Behind = u0 > threshold; u1Behind = u1 > threshold; u2Behind = u2 > threshold; } var numBehind = u0Behind + u1Behind + u2Behind; var u01Ratio; var u02Ratio; var u12Ratio; var u10Ratio; var u20Ratio; var u21Ratio; if (numBehind === 1) { if (u0Behind) { u01Ratio = (threshold - u0) / (u1 - u0); u02Ratio = (threshold - u0) / (u2 - u0); result.push(1); result.push(2); if (u02Ratio !== 1.0) { result.push(-1); result.push(0); result.push(2); result.push(u02Ratio); } if (u01Ratio !== 1.0) { result.push(-1); result.push(0); result.push(1); result.push(u01Ratio); } } else if (u1Behind) { u12Ratio = (threshold - u1) / (u2 - u1); u10Ratio = (threshold - u1) / (u0 - u1); result.push(2); result.push(0); if (u10Ratio !== 1.0) { result.push(-1); result.push(1); result.push(0); result.push(u10Ratio); } if (u12Ratio !== 1.0) { result.push(-1); result.push(1); result.push(2); result.push(u12Ratio); } } else if (u2Behind) { u20Ratio = (threshold - u2) / (u0 - u2); u21Ratio = (threshold - u2) / (u1 - u2); result.push(0); result.push(1); if (u21Ratio !== 1.0) { result.push(-1); result.push(2); result.push(1); result.push(u21Ratio); } if (u20Ratio !== 1.0) { result.push(-1); result.push(2); result.push(0); result.push(u20Ratio); } } } else if (numBehind === 2) { if (!u0Behind && u0 !== threshold) { u10Ratio = (threshold - u1) / (u0 - u1); u20Ratio = (threshold - u2) / (u0 - u2); result.push(0); result.push(-1); result.push(1); result.push(0); result.push(u10Ratio); result.push(-1); result.push(2); result.push(0); result.push(u20Ratio); } else if (!u1Behind && u1 !== threshold) { u21Ratio = (threshold - u2) / (u1 - u2); u01Ratio = (threshold - u0) / (u1 - u0); result.push(1); result.push(-1); result.push(2); result.push(1); result.push(u21Ratio); result.push(-1); result.push(0); result.push(1); result.push(u01Ratio); } else if (!u2Behind && u2 !== threshold) { u02Ratio = (threshold - u0) / (u2 - u0); u12Ratio = (threshold - u1) / (u2 - u1); result.push(2); result.push(-1); result.push(0); result.push(2); result.push(u02Ratio); result.push(-1); result.push(1); result.push(2); result.push(u12Ratio); } } else if (numBehind !== 3) { // Completely in front of threshold result.push(0); result.push(1); result.push(2); } // else Completely behind threshold return result; }; /** * Compute the barycentric coordinates of a 2D position within a 2D triangle. * * @param {Number} x The x coordinate of the position for which to find the barycentric coordinates. * @param {Number} y The y coordinate of the position for which to find the barycentric coordinates. * @param {Number} x1 The x coordinate of the triangle's first vertex. * @param {Number} y1 The y coordinate of the triangle's first vertex. * @param {Number} x2 The x coordinate of the triangle's second vertex. * @param {Number} y2 The y coordinate of the triangle's second vertex. * @param {Number} x3 The x coordinate of the triangle's third vertex. * @param {Number} y3 The y coordinate of the triangle's third vertex. * @param {Cartesian3} [result] The instance into to which to copy the result. If this parameter * is undefined, a new instance is created and returned. * @returns {Cartesian3} The barycentric coordinates of the position within the triangle. * * @example * var result = Cesium.Intersections2D.computeBarycentricCoordinates(0.0, 0.0, 0.0, 1.0, -1, -0.5, 1, -0.5); * // result === new Cesium.Cartesian3(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0); */ Intersections2D.computeBarycentricCoordinates = function(x, y, x1, y1, x2, y2, x3, y3, result) { //>>includeStart('debug', pragmas.debug); if (!when.defined(x)) { throw new Check.DeveloperError('x is required.'); } if (!when.defined(y)) { throw new Check.DeveloperError('y is required.'); } if (!when.defined(x1)) { throw new Check.DeveloperError('x1 is required.'); } if (!when.defined(y1)) { throw new Check.DeveloperError('y1 is required.'); } if (!when.defined(x2)) { throw new Check.DeveloperError('x2 is required.'); } if (!when.defined(y2)) { throw new Check.DeveloperError('y2 is required.'); } if (!when.defined(x3)) { throw new Check.DeveloperError('x3 is required.'); } if (!when.defined(y3)) { throw new Check.DeveloperError('y3 is required.'); } //>>includeEnd('debug'); var x1mx3 = x1 - x3; var x3mx2 = x3 - x2; var y2my3 = y2 - y3; var y1my3 = y1 - y3; var inverseDeterminant = 1.0 / (y2my3 * x1mx3 + x3mx2 * y1my3); var ymy3 = y - y3; var xmx3 = x - x3; var l1 = (y2my3 * xmx3 + x3mx2 * ymy3) * inverseDeterminant; var l2 = (-y1my3 * xmx3 + x1mx3 * ymy3) * inverseDeterminant; var l3 = 1.0 - l1 - l2; if (when.defined(result)) { result.x = l1; result.y = l2; result.z = l3; return result; } return new Cartographic.Cartesian3(l1, l2, l3); }; /** * Compute the intersection between 2 line segments * * @param {Number} x00 The x coordinate of the first line's first vertex. * @param {Number} y00 The y coordinate of the first line's first vertex. * @param {Number} x01 The x coordinate of the first line's second vertex. * @param {Number} y01 The y coordinate of the first line's second vertex. * @param {Number} x10 The x coordinate of the second line's first vertex. * @param {Number} y10 The y coordinate of the second line's first vertex. * @param {Number} x11 The x coordinate of the second line's second vertex. * @param {Number} y11 The y coordinate of the second line's second vertex. * @param {Cartesian2} [result] The instance into to which to copy the result. If this parameter * is undefined, a new instance is created and returned. * @returns {Cartesian2} The intersection point, undefined if there is no intersection point or lines are coincident. * * @example * var result = Cesium.Intersections2D.computeLineSegmentLineSegmentIntersection(0.0, 0.0, 0.0, 2.0, -1, 1, 1, 1); * // result === new Cesium.Cartesian2(0.0, 1.0); */ Intersections2D.computeLineSegmentLineSegmentIntersection = function(x00, y00, x01, y01, x10, y10, x11, y11, result) { //>>includeStart('debug', pragmas.debug); Check.Check.typeOf.number('x00', x00); Check.Check.typeOf.number('y00', y00); Check.Check.typeOf.number('x01', x01); Check.Check.typeOf.number('y01', y01); Check.Check.typeOf.number('x10', x10); Check.Check.typeOf.number('y10', y10); Check.Check.typeOf.number('x11', x11); Check.Check.typeOf.number('y11', y11); //>>includeEnd('debug'); var numerator1A = (x11 - x10) * (y00 - y10) - (y11 - y10) * (x00 - x10); var numerator1B = (x01 - x00) * (y00 - y10) - (y01 - y00) * (x00 - x10); var denominator1 = (y11 - y10) * (x01 - x00) - (x11 - x10) * (y01 - y00); // If denominator = 0, then lines are parallel. If denominator = 0 and both numerators are 0, then coincident if (denominator1 === 0) { return; } var ua1 = numerator1A / denominator1; var ub1 = numerator1B / denominator1; if (ua1 >= 0 && ua1 <= 1 && ub1 >= 0 && ub1 <= 1) { if (!when.defined(result)) { result = new Cartesian2.Cartesian2(); } result.x = x00 + ua1 * (x01 - x00); result.y = y00 + ua1 * (y01 - y00); return result; } }; var maxShort = 32767; var halfMaxShort = (maxShort / 2) | 0; var clipScratch = []; var clipScratch2 = []; var verticesScratch = []; var cartographicScratch = new Cartographic.Cartographic(); var cartesian3Scratch = new Cartographic.Cartesian3(); var uScratch = []; var vScratch = []; var heightScratch = []; var indicesScratch = []; var normalsScratch = []; var horizonOcclusionPointScratch = new Cartographic.Cartesian3(); var boundingSphereScratch = new BoundingSphere.BoundingSphere(); var orientedBoundingBoxScratch = new OrientedBoundingBox.OrientedBoundingBox(); var decodeTexCoordsScratch = new Cartesian2.Cartesian2(); var octEncodedNormalScratch = new Cartographic.Cartesian3(); function upsampleQuantizedTerrainMesh(parameters, transferableObjects) { var isEastChild = parameters.isEastChild; var isNorthChild = parameters.isNorthChild; var minU = isEastChild ? halfMaxShort : 0; var maxU = isEastChild ? maxShort : halfMaxShort; var minV = isNorthChild ? halfMaxShort : 0; var maxV = isNorthChild ? maxShort : halfMaxShort; var uBuffer = uScratch; var vBuffer = vScratch; var heightBuffer = heightScratch; var normalBuffer = normalsScratch; uBuffer.length = 0; vBuffer.length = 0; heightBuffer.length = 0; normalBuffer.length = 0; var indices = indicesScratch; indices.length = 0; var vertexMap = {}; var parentVertices = parameters.vertices; var parentIndices = parameters.indices; parentIndices = parentIndices.subarray(0, parameters.indexCountWithoutSkirts); var encoding = TerrainEncoding.TerrainEncoding.clone(parameters.encoding); var hasVertexNormals = encoding.hasVertexNormals; var exaggeration = parameters.exaggeration; var vertexCount = 0; var quantizedVertexCount = parameters.vertexCountWithoutSkirts; var parentMinimumHeight = parameters.minimumHeight; var parentMaximumHeight = parameters.maximumHeight; var parentUBuffer = new Array(quantizedVertexCount); var parentVBuffer = new Array(quantizedVertexCount); var parentHeightBuffer = new Array(quantizedVertexCount); var parentNormalBuffer = hasVertexNormals ? new Array(quantizedVertexCount * 2) : undefined; var threshold = 20; var height; var i, n; var u, v; for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) { var texCoords = encoding.decodeTextureCoordinates(parentVertices, i, decodeTexCoordsScratch); height = encoding.decodeHeight(parentVertices, i) / exaggeration; u = _Math.CesiumMath.clamp((texCoords.x * maxShort) | 0, 0, maxShort); v = _Math.CesiumMath.clamp((texCoords.y * maxShort) | 0, 0, maxShort); parentHeightBuffer[i] = _Math.CesiumMath.clamp((((height - parentMinimumHeight) / (parentMaximumHeight - parentMinimumHeight)) * maxShort) | 0, 0, maxShort); if (u < threshold) { u = 0; } if (v < threshold) { v = 0; } if (maxShort - u < threshold) { u = maxShort; } if (maxShort - v < threshold) { v = maxShort; } parentUBuffer[i] = u; parentVBuffer[i] = v; if (hasVertexNormals) { var encodedNormal = encoding.getOctEncodedNormal(parentVertices, i, octEncodedNormalScratch); parentNormalBuffer[n] = encodedNormal.x; parentNormalBuffer[n + 1] = encodedNormal.y; } if ((isEastChild && u >= halfMaxShort || !isEastChild && u <= halfMaxShort) && (isNorthChild && v >= halfMaxShort || !isNorthChild && v <= halfMaxShort)) { vertexMap[i] = vertexCount; uBuffer.push(u); vBuffer.push(v); heightBuffer.push(parentHeightBuffer[i]); if (hasVertexNormals) { normalBuffer.push(parentNormalBuffer[n]); normalBuffer.push(parentNormalBuffer[n + 1]); } ++vertexCount; } } var triangleVertices = []; triangleVertices.push(new Vertex()); triangleVertices.push(new Vertex()); triangleVertices.push(new Vertex()); var clippedTriangleVertices = []; clippedTriangleVertices.push(new Vertex()); clippedTriangleVertices.push(new Vertex()); clippedTriangleVertices.push(new Vertex()); var clippedIndex; var clipped2; for (i = 0; i < parentIndices.length; i += 3) { var i0 = parentIndices[i]; var i1 = parentIndices[i + 1]; var i2 = parentIndices[i + 2]; var u0 = parentUBuffer[i0]; var u1 = parentUBuffer[i1]; var u2 = parentUBuffer[i2]; triangleVertices[0].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i0); triangleVertices[1].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i1); triangleVertices[2].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i2); // Clip triangle on the east-west boundary. var clipped = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isEastChild, u0, u1, u2, clipScratch); // Get the first clipped triangle, if any. clippedIndex = 0; if (clippedIndex >= clipped.length) { continue; } clippedIndex = clippedTriangleVertices[0].initializeFromClipResult(clipped, clippedIndex, triangleVertices); if (clippedIndex >= clipped.length) { continue; } clippedIndex = clippedTriangleVertices[1].initializeFromClipResult(clipped, clippedIndex, triangleVertices); if (clippedIndex >= clipped.length) { continue; } clippedIndex = clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices); // Clip the triangle against the North-south boundary. clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2); addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals, parentMaximumHeight, parentMinimumHeight); // If there's another vertex in the original clipped result, // it forms a second triangle. Clip it as well. if (clippedIndex < clipped.length) { clippedTriangleVertices[2].clone(clippedTriangleVertices[1]); clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices); clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2); addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals, parentMaximumHeight, parentMinimumHeight); } } var uOffset = isEastChild ? -maxShort : 0; var vOffset = isNorthChild ? -maxShort : 0; var westIndices = []; var southIndices = []; var eastIndices = []; var northIndices = []; var minimumHeight = Number.MAX_VALUE; var maximumHeight = -minimumHeight; var cartesianVertices = verticesScratch; cartesianVertices.length = 0; var ellipsoid = Cartesian2.Ellipsoid.clone(parameters.ellipsoid); var rectangle = Cartesian2.Rectangle.clone(parameters.childRectangle); var north = rectangle.north; var south = rectangle.south; var east = rectangle.east; var west = rectangle.west; if (east < west) { east += _Math.CesiumMath.TWO_PI; } for (i = 0; i < uBuffer.length; ++i) { u = Math.round(uBuffer[i]); if (u <= minU) { westIndices.push(i); u = 0; } else if (u >= maxU) { eastIndices.push(i); u = maxShort; } else { u = u * 2 + uOffset; } uBuffer[i] = u; v = Math.round(vBuffer[i]); if (v <= minV) { southIndices.push(i); v = 0; } else if (v >= maxV) { northIndices.push(i); v = maxShort; } else { v = v * 2 + vOffset; } vBuffer[i] = v; height = _Math.CesiumMath.lerp(parentMinimumHeight, parentMaximumHeight, heightBuffer[i] / maxShort); if (height < minimumHeight) { minimumHeight = height; } if (height > maximumHeight) { maximumHeight = height; } heightBuffer[i] = height; cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, u / maxShort); cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, v / maxShort); cartographicScratch.height = height; ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch); cartesianVertices.push(cartesian3Scratch.x); cartesianVertices.push(cartesian3Scratch.y); cartesianVertices.push(cartesian3Scratch.z); } var boundingSphere = BoundingSphere.BoundingSphere.fromVertices(cartesianVertices, Cartographic.Cartesian3.ZERO, 3, boundingSphereScratch); var orientedBoundingBox = OrientedBoundingBox.OrientedBoundingBox.fromRectangle(rectangle, minimumHeight, maximumHeight, ellipsoid, orientedBoundingBoxScratch); var occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid); var horizonOcclusionPoint = occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(boundingSphere.center, cartesianVertices, 3, boundingSphere.center, minimumHeight, horizonOcclusionPointScratch); var heightRange = maximumHeight - minimumHeight; var vertices = new Uint16Array(uBuffer.length + vBuffer.length + heightBuffer.length); for (i = 0; i < uBuffer.length; ++i) { vertices[i] = uBuffer[i]; } var start = uBuffer.length; for (i = 0; i < vBuffer.length; ++i) { vertices[start + i] = vBuffer[i]; } start += vBuffer.length; for (i = 0; i < heightBuffer.length; ++i) { vertices[start + i] = maxShort * (heightBuffer[i] - minimumHeight) / heightRange; } var indicesTypedArray = IndexDatatype.IndexDatatype.createTypedArray(uBuffer.length, indices); var encodedNormals; if (hasVertexNormals) { var normalArray = new Uint8Array(normalBuffer); transferableObjects.push(vertices.buffer, indicesTypedArray.buffer, normalArray.buffer); encodedNormals = normalArray.buffer; } else { transferableObjects.push(vertices.buffer, indicesTypedArray.buffer); } return { vertices : vertices.buffer, encodedNormals : encodedNormals, indices : indicesTypedArray.buffer, minimumHeight : minimumHeight, maximumHeight : maximumHeight, westIndices : westIndices, southIndices : southIndices, eastIndices : eastIndices, northIndices : northIndices, boundingSphere : boundingSphere, orientedBoundingBox : orientedBoundingBox, horizonOcclusionPoint : horizonOcclusionPoint }; } function Vertex() { this.vertexBuffer = undefined; this.index = undefined; this.first = undefined; this.second = undefined; this.ratio = undefined; } Vertex.prototype.clone = function(result) { if (!when.defined(result)) { result = new Vertex(); } result.uBuffer = this.uBuffer; result.vBuffer = this.vBuffer; result.heightBuffer = this.heightBuffer; result.normalBuffer = this.normalBuffer; result.index = this.index; result.first = this.first; result.second = this.second; result.ratio = this.ratio; return result; }; Vertex.prototype.initializeIndexed = function(uBuffer, vBuffer, heightBuffer, normalBuffer, index) { this.uBuffer = uBuffer; this.vBuffer = vBuffer; this.heightBuffer = heightBuffer; this.normalBuffer = normalBuffer; this.index = index; this.first = undefined; this.second = undefined; this.ratio = undefined; }; Vertex.prototype.initializeFromClipResult = function(clipResult, index, vertices) { var nextIndex = index + 1; if (clipResult[index] !== -1) { vertices[clipResult[index]].clone(this); } else { this.vertexBuffer = undefined; this.index = undefined; this.first = vertices[clipResult[nextIndex]]; ++nextIndex; this.second = vertices[clipResult[nextIndex]]; ++nextIndex; this.ratio = clipResult[nextIndex]; ++nextIndex; } return nextIndex; }; Vertex.prototype.getKey = function() { if (this.isIndexed()) { return this.index; } return JSON.stringify({ first : this.first.getKey(), second : this.second.getKey(), ratio : this.ratio }); }; Vertex.prototype.isIndexed = function() { return when.defined(this.index); }; Vertex.prototype.getH = function(parentMaximumHeight, parentMinimumHeight) { if (when.defined(this.index)) { return this.heightBuffer[this.index]; } var firstH = this.first.getH(parentMaximumHeight, parentMinimumHeight); var secondH = this.second.getH(parentMaximumHeight, parentMinimumHeight); var realFH = parentMinimumHeight + firstH / maxShort * parentMaximumHeight; var realSH = parentMinimumHeight + secondH / maxShort * parentMaximumHeight; if(realFH === 0 || realSH === 0) { return 0; } return _Math.CesiumMath.lerp(this.first.getH(), this.second.getH(), this.ratio); }; Vertex.prototype.getU = function() { if (when.defined(this.index)) { return this.uBuffer[this.index]; } return _Math.CesiumMath.lerp(this.first.getU(), this.second.getU(), this.ratio); }; Vertex.prototype.getV = function() { if (when.defined(this.index)) { return this.vBuffer[this.index]; } return _Math.CesiumMath.lerp(this.first.getV(), this.second.getV(), this.ratio); }; var encodedScratch = new Cartesian2.Cartesian2(); // An upsampled triangle may be clipped twice before it is assigned an index // In this case, we need a buffer to handle the recursion of getNormalX() and getNormalY(). var depth = -1; var cartesianScratch1 = [new Cartographic.Cartesian3(), new Cartographic.Cartesian3()]; var cartesianScratch2 = [new Cartographic.Cartesian3(), new Cartographic.Cartesian3()]; function lerpOctEncodedNormal(vertex, result) { ++depth; var first = cartesianScratch1[depth]; var second = cartesianScratch2[depth]; first = AttributeCompression.AttributeCompression.octDecode(vertex.first.getNormalX(), vertex.first.getNormalY(), first); second = AttributeCompression.AttributeCompression.octDecode(vertex.second.getNormalX(), vertex.second.getNormalY(), second); cartesian3Scratch = Cartographic.Cartesian3.lerp(first, second, vertex.ratio, cartesian3Scratch); Cartographic.Cartesian3.normalize(cartesian3Scratch, cartesian3Scratch); AttributeCompression.AttributeCompression.octEncode(cartesian3Scratch, result); --depth; return result; } Vertex.prototype.getNormalX = function() { if (when.defined(this.index)) { return this.normalBuffer[this.index * 2]; } encodedScratch = lerpOctEncodedNormal(this, encodedScratch); return encodedScratch.x; }; Vertex.prototype.getNormalY = function() { if (when.defined(this.index)) { return this.normalBuffer[this.index * 2 + 1]; } encodedScratch = lerpOctEncodedNormal(this, encodedScratch); return encodedScratch.y; }; var polygonVertices = []; polygonVertices.push(new Vertex()); polygonVertices.push(new Vertex()); polygonVertices.push(new Vertex()); polygonVertices.push(new Vertex()); function addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped, triangleVertices, hasVertexNormals, parentMaximumHeight, parentMinimumHeight) { if (clipped.length === 0) { return; } var numVertices = 0; var clippedIndex = 0; while (clippedIndex < clipped.length) { clippedIndex = polygonVertices[numVertices++].initializeFromClipResult(clipped, clippedIndex, triangleVertices); } for (var i = 0; i < numVertices; ++i) { var polygonVertex = polygonVertices[i]; if (!polygonVertex.isIndexed()) { var key = polygonVertex.getKey(); if (when.defined(vertexMap[key])) { polygonVertex.newIndex = vertexMap[key]; } else { var newIndex = uBuffer.length; uBuffer.push(polygonVertex.getU()); vBuffer.push(polygonVertex.getV()); heightBuffer.push(polygonVertex.getH(parentMaximumHeight, parentMinimumHeight)); if (hasVertexNormals) { normalBuffer.push(polygonVertex.getNormalX()); normalBuffer.push(polygonVertex.getNormalY()); } polygonVertex.newIndex = newIndex; vertexMap[key] = newIndex; } } else { polygonVertex.newIndex = vertexMap[polygonVertex.index]; polygonVertex.uBuffer = uBuffer; polygonVertex.vBuffer = vBuffer; polygonVertex.heightBuffer = heightBuffer; if (hasVertexNormals) { polygonVertex.normalBuffer = normalBuffer; } } } if (numVertices === 3) { // A triangle. indices.push(polygonVertices[0].newIndex); indices.push(polygonVertices[1].newIndex); indices.push(polygonVertices[2].newIndex); } else if (numVertices === 4) { // A quad - two triangles. indices.push(polygonVertices[0].newIndex); indices.push(polygonVertices[1].newIndex); indices.push(polygonVertices[2].newIndex); indices.push(polygonVertices[0].newIndex); indices.push(polygonVertices[2].newIndex); indices.push(polygonVertices[3].newIndex); } } var upsampleQuantizedTerrainMesh$1 = createTaskProcessorWorker(upsampleQuantizedTerrainMesh); return upsampleQuantizedTerrainMesh$1; });