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HuangJiPC / public / static / three / examples / jsm / postprocessing / BloomPass.d.ts
@zhangdeliang zhangdeliang on 21 Jun 451 bytes update
import {
	WebGLRenderTarget,
	ShaderMaterial
} from '../../../src/Three';

import { Pass } from './Pass';

export class BloomPass extends Pass {

	constructor( strength?: number, kernelSize?: number, sigma?: number, resolution?: number );
	renderTargetX: WebGLRenderTarget;
	renderTargetY: WebGLRenderTarget;
	copyUniforms: object;
	materialCopy: ShaderMaterial;
	convolutionUniforms: object;
	materialConvolution: ShaderMaterial;
	fsQuad: object;

}