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Sources | 1 year ago | ||
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README.md | 1 year ago |
SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
To integrate SnapKit into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git' platform :ios, '10.0' use_frameworks! target '<Your Target Name>' do pod 'SnapKit', '~> 5.6.0' end
Then, run the following command:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update $ brew install carthage
To integrate SnapKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "SnapKit/SnapKit" ~> 5.0.0
Run carthage update
to build the framework and drag the built SnapKit.framework
into your Xcode project.
Swift Package Manager is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
Xcode 11+ is required to build SnapKit using Swift Package Manager.
To integrate SnapKit into your Xcode project using Swift Package Manager, add it to the dependencies value of your Package.swift
:
dependencies: [ .package(url: "https://github.com/SnapKit/SnapKit.git", .upToNextMajor(from: "5.0.1")) ]
If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
import SnapKit class MyViewController: UIViewController { lazy var box = UIView() override func viewDidLoad() { super.viewDidLoad() self.view.addSubview(box) box.backgroundColor = .green box.snp.makeConstraints { (make) -> Void in make.width.height.equalTo(50) make.center.equalTo(self.view) } } }
You can try SnapKit in Playground.
Note:
To try SnapKit in playground, open
SnapKit.xcworkspace
and build SnapKit.framework for any simulator first.
SnapKit is released under the MIT license. See LICENSE for details.