// // SVProgressHUD.h // SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD // // Copyright (c) 2011-2016 Sam Vermette and contributors. All rights reserved. // #import <UIKit/UIKit.h> #import <AvailabilityMacros.h> #if __IPHONE_OS_VERSION_MAX_ALLOWED < 70000 #define UI_APPEARANCE_SELECTOR #endif extern NSString * const SVProgressHUDDidReceiveTouchEventNotification; extern NSString * const SVProgressHUDDidTouchDownInsideNotification; extern NSString * const SVProgressHUDWillDisappearNotification; extern NSString * const SVProgressHUDDidDisappearNotification; extern NSString * const SVProgressHUDWillAppearNotification; extern NSString * const SVProgressHUDDidAppearNotification; extern NSString * const SVProgressHUDStatusUserInfoKey; typedef NS_ENUM(NSInteger, SVProgressHUDStyle) { SVProgressHUDStyleLight, // default style, white HUD with black text, HUD background will be blurred on iOS 8 and above SVProgressHUDStyleDark, // black HUD and white text, HUD background will be blurred on iOS 8 and above SVProgressHUDStyleCustom // uses the fore- and background color properties }; typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) { SVProgressHUDMaskTypeNone = 1, // default mask type, allow user interactions while HUD is displayed SVProgressHUDMaskTypeClear, // don't allow user interactions SVProgressHUDMaskTypeBlack, // don't allow user interactions and dim the UI in the back of the HUD, as on iOS 7 and above SVProgressHUDMaskTypeGradient, // don't allow user interactions and dim the UI with a a-la UIAlertView background gradient, as on iOS 6 SVProgressHUDMaskTypeCustom // don't allow user interactions and dim the UI in the back of the HUD with a custom color }; typedef NS_ENUM(NSUInteger, SVProgressHUDAnimationType) { SVProgressHUDAnimationTypeFlat, // default animation type, custom flat animation (indefinite animated ring) SVProgressHUDAnimationTypeNative // iOS native UIActivityIndicatorView }; typedef void (^SVProgressHUDShowCompletion)(void); typedef void (^SVProgressHUDDismissCompletion)(void); @interface SVProgressHUD : UIView #pragma mark - Customization @property (assign, nonatomic) SVProgressHUDStyle defaultStyle UI_APPEARANCE_SELECTOR; // default is SVProgressHUDStyleLight @property (assign, nonatomic) SVProgressHUDMaskType defaultMaskType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDMaskTypeNone @property (assign, nonatomic) SVProgressHUDAnimationType defaultAnimationType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDAnimationTypeFlat @property (assign, nonatomic) CGSize minimumSize UI_APPEARANCE_SELECTOR; // default is CGSizeZero, can be used to avoid resizing for a larger message @property (assign, nonatomic) CGFloat ringThickness UI_APPEARANCE_SELECTOR; // default is 2 pt @property (assign, nonatomic) CGFloat ringRadius UI_APPEARANCE_SELECTOR; // default is 18 pt @property (assign, nonatomic) CGFloat ringNoTextRadius UI_APPEARANCE_SELECTOR; // default is 24 pt @property (assign, nonatomic) CGFloat cornerRadius UI_APPEARANCE_SELECTOR; // default is 14 pt @property (strong, nonatomic) UIFont *font UI_APPEARANCE_SELECTOR; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] @property (strong, nonatomic) UIColor *backgroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor whiteColor] @property (strong, nonatomic) UIColor *foregroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor blackColor] @property (strong, nonatomic) UIColor *backgroundLayerColor UI_APPEARANCE_SELECTOR; // default is [UIColor colorWithWhite:0 alpha:0.4] @property (strong, nonatomic) UIImage *infoImage UI_APPEARANCE_SELECTOR; // default is the bundled info image provided by Freepik @property (strong, nonatomic) UIImage *successImage UI_APPEARANCE_SELECTOR; // default is the bundled success image provided by Freepik @property (strong, nonatomic) UIImage *errorImage UI_APPEARANCE_SELECTOR; // default is the bundled error image provided by Freepik @property (strong, nonatomic) UIView *viewForExtension UI_APPEARANCE_SELECTOR; // default is nil, only used if #define SV_APP_EXTENSIONS is set @property (assign, nonatomic) NSTimeInterval minimumDismissTimeInterval; // default is 5.0 seconds @property (assign, nonatomic) UIOffset offsetFromCenter UI_APPEARANCE_SELECTOR; // default is 0, 0 @property (assign, nonatomic) NSTimeInterval fadeInAnimationDuration; // default is 0.15 @property (assign, nonatomic) NSTimeInterval fadeOutAnimationDuration; // default is 0.15 @property (assign, nonatomic) UIWindowLevel maxSupportedWindowLevel; // default is UIWindowLevelNormal + (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight + (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone + (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat + (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing for a larger message + (void)setRingThickness:(CGFloat)ringThickness; // default is 2 pt + (void)setRingRadius:(CGFloat)radius; // default is 18 pt + (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt + (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt + (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] + (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom + (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom + (void)setBackgroundLayerColor:(UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5], only used for SVProgressHUDMaskTypeBlack + (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik + (void)setSuccessImage:(UIImage*)image; // default is the bundled success image provided by Freepik + (void)setErrorImage:(UIImage*)image; // default is the bundled error image provided by Freepik + (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set + (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds + (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal #pragma mark - Show Methods + (void)show; + (void)showWithMaskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use show and setDefaultMaskType: instead."))); + (void)showWithStatus:(NSString*)status; + (void)showWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showWithStatus: and setDefaultMaskType: instead."))); + (void)showProgress:(float)progress; + (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress: and setDefaultMaskType: instead."))); + (void)showProgress:(float)progress status:(NSString*)status; + (void)showProgress:(float)progress status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress:status: and setDefaultMaskType: instead."))); + (void)setStatus:(NSString*)status; // change the HUD loading status while it's showing // stops the activity indicator, shows a glyph + status, and dismisses the HUD a little bit later + (void)showInfoWithStatus:(NSString*)status; + (void)showInfoWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showInfoWithStatus: and setDefaultMaskType: instead."))); + (void)showSuccessWithStatus:(NSString*)status; + (void)showSuccessWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showSuccessWithStatus: and setDefaultMaskType: instead."))); + (void)showErrorWithStatus:(NSString*)status; + (void)showErrorWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showErrorWithStatus: and setDefaultMaskType: instead."))); // shows a image + status, use 28x28 white PNGs + (void)showImage:(UIImage*)image status:(NSString*)status; + (void)showImage:(UIImage*)image status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showImage:status: and setDefaultMaskType: instead."))); + (void)setOffsetFromCenter:(UIOffset)offset; + (void)resetOffsetFromCenter; + (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed + (void)dismiss; + (void)dismissWithCompletion:(SVProgressHUDDismissCompletion)completion; + (void)dismissWithDelay:(NSTimeInterval)delay; + (void)dismissWithDelay:(NSTimeInterval)delay completion:(SVProgressHUDDismissCompletion)completion; + (BOOL)isVisible; + (NSTimeInterval)displayDurationForString:(NSString*)string; @end